Created
February 2, 2016 11:37
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texture gl
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this.tInput = this.webGL_createTexture(2048.0, this.GL.RGBA, this.GL.NEAREST, this.GL.NEAREST, this.GL.UNSIGNED_BYTE, true); | |
WebglFrag.prototype.webGL_createTexture = function(textureSize, format, maxFilter, minFilter, type, unBind) { | |
var texture = this.GL.createTexture(); | |
texture.size = textureSize; | |
this.GL.bindTexture(this.GL.TEXTURE_2D, texture); | |
this.GL.texImage2D(this.GL.TEXTURE_2D, 0, this.GL.RGBA, this.GL.RGBA, this.GL.UNSIGNED_BYTE, this.canvasSource); | |
this.GL.texParameteri(this.GL.TEXTURE_2D, this.GL.TEXTURE_MAG_FILTER, this.GL.NEAREST); | |
this.GL.texParameteri(this.GL.TEXTURE_2D, this.GL.TEXTURE_MIN_FILTER, this.GL.NEAREST); | |
this.GL.texParameteri(this.GL.TEXTURE_2D, this.GL.TEXTURE_WRAP_S, this.GL.CLAMP_TO_EDGE); | |
this.GL.texParameteri(this.GL.TEXTURE_2D, this.GL.TEXTURE_WRAP_T, this.GL.CLAMP_TO_EDGE); | |
return texture; | |
} |
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