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ofFbo with premultiplied alpha
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// Kudos to armadilly | |
fbo.begin(); | |
///pre-multiply background color of the fbo for correct blending! | |
ofClear(ofColor(fboBgColor * (fboBgColor.a / 255.) , fboBgColor.a)); | |
//Set this blending mode for anything you draw INSIDE the fbo | |
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
//your draw code here! | |
fbo.end(); | |
//then draw the fbo to your screen buffer with this blending | |
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
fbo.draw(0,0); |
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