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<svg version="1.1" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<path id="svg" fill="#5DD7FC" d="M0.5,262.094c0,0,52.172,79.049,158.323,77.241c68.433-2.031,165.549-32.296,191.523-132.123
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// http://www.iquilezles.org/www/articles/morenoise/morenoise.htm
// Hector Arellano
float rand(vec2 co){
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
const float inv289 = 0.00346020761;
@Samsy
Samsy / packeddepth.frag
Last active December 17, 2015 12:08
SAO Shading WEBGL
varying float depth;
uniform float mNear;
uniform float mFar;
vec4 pack_depth(float value) {
return vec4(floor(value * 256.0)/255.0, floor(fract(value * 256.0) * 256.0)/255.0 , floor(fract(value * 65536.0) * 256.0)/255.0, 1.0);
}
@Samsy
Samsy / postprocesing.js
Last active January 19, 2016 17:41
Wagner GODRAY Usage
import THREE from 'three'
import WAGNER from '@superguigui/wagner'
import Config from '../../config'
import Mediator from '../../utils/Mediator.js'
let gui = require('dat-gui').GUI
let config = Config.instance
@Samsy
Samsy / depthdecoder streetview
Last active January 11, 2016 14:45
DepthDecoder Streetview
const base64 = require('base-64');
const zpipe = require("zpipe");
const jsonpClient = require('jsonp-client')
export default class DepthDecoder {
constructor(panoID) {
projectionOnScreen() {
this.screenSpacePosition.copy( this.objectposition ).project( this.camera );
this.screenSpacePosition.x = ( this.screenSpacePosition.x + 1 ) / 2;
this.screenSpacePosition.y = ( this.screenSpacePosition.y + 1 ) / 2;
}
@Samsy
Samsy / README.md
Created January 13, 2016 18:19 — forked from superguigui/README.md
Three-orbit-controls with rotation set methods

I added a few methods to three-orbit-controls to be able to manually define phi or theta and be able to rotate to a given point.

// rotation in Y
controls.setAzimuthalAngle(theta);

// rotation in X
controls.setPolarAngle(phi);
var ncp = require('ncp').ncp;
var copyobj = require('../package.json').copy;
for (var prop in copyobj) {
ncp(copyobj[prop].src, copyobj[prop].dest, function (err) {
if (err) {
return console.error(err);
this.tInput = this.webGL_createTexture(2048.0, this.GL.RGBA, this.GL.NEAREST, this.GL.NEAREST, this.GL.UNSIGNED_BYTE, true);
WebglFrag.prototype.webGL_createTexture = function(textureSize, format, maxFilter, minFilter, type, unBind) {
var texture = this.GL.createTexture();
texture.size = textureSize;
this.GL.bindTexture(this.GL.TEXTURE_2D, texture);
addTouchEvent() {
console.log('readd')
this.wrapper = document.querySelector('.wrapper')
let bla = ["touchstart", "touchend", "touchmove"]
bla.forEach( (func)=> {