Created
March 3, 2016 21:43
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Energy Animation.py
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# coding: utf-8 | |
from scene import * | |
from random import * | |
from math import * | |
def mag(v): | |
return (v.x**2+v.y**2)**.5 | |
class MyScene (Scene): | |
def setup(self): | |
self.p = [] | |
self.f = [] | |
self.g = [] | |
self.v = [] | |
self.c = 0 | |
k = 300 | |
for i in range(k): | |
self.p.append(100*Point(cos(i*2*pi/float(k)), sin(i*2*pi/float(k)))) | |
self.f.append(50+50*random()) | |
self.g.append(-20-20*random()) | |
self.v.append(Point(0,0)) | |
def did_change_size(self): | |
pass | |
def update(self): | |
background('#ebfffc') | |
stroke('#4545ff') | |
stroke_weight(1) | |
for i in range(len(self.p)): | |
#physics | |
self.v[i] += self.g[i]*self.dt*(self.p[i])#/mag(self.p[i]) | |
self.p[i] += self.v[i]*self.dt | |
#rendering | |
p1 = self.p[i] | |
p2 = self.p[(i+1)%len(self.p)] | |
line(self.bounds.w/2+p1.x, self.bounds.h/2+p1.y, self.bounds.w/2+p2.x, self.bounds.h/2+p2.y) | |
def touch_began(self, touch): | |
self.c += 1 | |
for i in range(len(self.p)): | |
self.v[i] += self.f[i]*(self.p[i]) | |
self.f[i] = (50+50*random()) | |
self.g[i] = (-20-20*random()) | |
if self.c > 5: | |
self.setup() | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
if __name__ == '__main__': | |
run(MyScene(), show_fps=False) |
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