This is a SCRIPT-8 cassette.
Created
January 24, 2020 21:09
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SCRIPT-8
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{} |
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// title: Swirly squares | |
state = { | |
totalElapsed: 0, // total time passed | |
rotations: [], // each rectangle's individual rotation | |
} | |
// given a number of milliseconds and square index, | |
// returns the square's rotation | |
const getRotation = (milliseconds, i) => { | |
return Math.sin(milliseconds / 400) * 16 * (i + 1) | |
} | |
update = (state, input, elapsed) => { | |
state.totalElapsed += elapsed | |
state.rotations = range(8).map(i => getRotation(state.totalElapsed, i)) | |
} | |
draw = (state) => { | |
clear() | |
const { angle } = state | |
range(8).forEach(i => { | |
const halfSide = 8 * i / 2 | |
const topLeft = [64 - halfSide, 64 - halfSide] | |
const topRight = [64 + halfSide, 64 - halfSide] | |
const bottomRight = [64 + halfSide, 64 + halfSide] | |
const bottomLeft = [64 - halfSide, 64 + halfSide] | |
const color = i % 7 | |
// add 10 degrees to each successive square. | |
// e.g. the first square gets 0 new degrees, the second one gets 10, | |
// the third one gets 20, etc. | |
const customAngle = state.rotations[i] | |
polyStroke([topLeft, topRight, bottomRight, bottomLeft], customAngle, color) | |
}) | |
} |
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[] |
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{ | |
"iframeVersion": "0.1.276", | |
"lines": [ | |
36, | |
0, | |
0, | |
0, | |
0, | |
0, | |
0, | |
0 | |
] | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{} |
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