Skip to content

Instantly share code, notes, and snippets.

@SanderMertens
Last active August 15, 2024 16:14
Show Gist options
  • Save SanderMertens/b98ea829a1477f9b8620dd5878f707a3 to your computer and use it in GitHub Desktop.
Save SanderMertens/b98ea829a1477f9b8620dd5878f707a3 to your computer and use it in GitHub Desktop.
Bevy benchmark
use bevy_ecs::prelude::*;
use bevy_hierarchy::*;
use bevy_ecs::world::CommandQueue;
use std::hint::black_box;
use rand;
use std::time::{Instant};
#[derive(Component)]
struct C1(f32);
#[derive(Component)]
struct C2(f32);
#[derive(Component)]
struct C3(f32);
#[derive(Component)]
struct C4(f32);
#[derive(Component)]
struct C5(f32);
#[derive(Component)]
struct C6(f32);
#[derive(Component)]
struct C7(f32);
#[derive(Component)]
struct C8(f32);
#[derive(Component)]
struct C9(f32);
#[derive(Component)]
struct C10(f32);
#[derive(Component)]
struct C11(f32);
#[derive(Component)]
struct C12(f32);
#[derive(Component)]
struct C13(f32);
#[derive(Component)]
struct C14(f32);
#[derive(Component)]
struct C15(f32);
#[derive(Component)]
struct C16(f32);
#[derive(Component)]
struct C17(f32);
#[derive(Component)]
struct C18(f32);
#[derive(Component)]
struct C19(f32);
#[derive(Component)]
struct C20(f32);
#[derive(Component)]
struct C21(f32);
#[derive(Component)]
struct C22(f32);
#[derive(Component)]
struct C23(f32);
#[derive(Component)]
struct C24(f32);
#[derive(Component)]
struct C25(f32);
#[derive(Component)]
struct C26(f32);
#[derive(Component)]
struct C27(f32);
#[derive(Component)]
struct C28(f32);
#[derive(Component)]
struct C29(f32);
#[derive(Component)]
struct C30(f32);
#[derive(Component)]
struct C31(f32);
#[derive(Component)]
struct C32(f32);
#[derive(Component)]
struct T1();
#[derive(Component)]
struct T2();
#[derive(Component)]
struct T3();
#[derive(Component)]
struct T4();
#[derive(Component)]
struct T5();
#[derive(Component)]
struct T6();
#[derive(Component)]
struct T7();
#[derive(Component)]
struct T8();
#[derive(Component)]
struct T9();
#[derive(Component)]
struct T10();
#[derive(Component)]
struct T11();
#[derive(Component)]
struct T12();
#[derive(Component)]
struct T13();
#[derive(Component)]
struct T14();
#[derive(Component)]
struct T15();
#[derive(Component)]
struct T16();
#[derive(Component)]
struct T17();
#[derive(Component)]
struct T18();
#[derive(Component)]
struct T19();
#[derive(Component)]
struct T20();
#[derive(Component)]
struct T21();
#[derive(Component)]
struct T22();
#[derive(Component)]
struct T23();
#[derive(Component)]
struct T24();
#[derive(Component)]
struct T25();
#[derive(Component)]
struct T26();
#[derive(Component)]
struct T27();
#[derive(Component)]
struct T28();
#[derive(Component)]
struct T29();
#[derive(Component)]
struct T30();
#[derive(Component)]
struct T31();
#[derive(Component)]
struct T32();
fn print_result(name : &str, duration : std::time::Duration, count : u32) {
let mut duration = duration.as_nanos() as f64;
duration /= count as f64;
println!("{} {:.2}", name, duration);
}
fn get_empty() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let _ = world.get::<C1>(*e);
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_get_empty", start.elapsed(),
count * entities.len() as u32);
}
fn get_not_found() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn(C1(0.0)).id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let _ = world.get::<C2>(*e);
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_get_not_found", start.elapsed(),
count * entities.len() as u32);
}
fn get_1() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn(C1(0.0)).id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let _ = world.get::<C1>(*e);
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_get_1", start.elapsed(),
count * entities.len() as u32);
}
fn add_remove_1_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(T1());
emut.remove::<T1>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_1_tag", start.elapsed(),
2 * count * entities.len() as u32);
}
fn add_remove_2_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(T1());
emut.insert(T2());
emut.remove::<T1>();
emut.remove::<T2>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_2_tags", start.elapsed(),
4 * count * entities.len() as u32);
}
fn add_remove_16_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(T1());
emut.insert(T2());
emut.insert(T3());
emut.insert(T4());
emut.insert(T5());
emut.insert(T6());
emut.insert(T7());
emut.insert(T8());
emut.insert(T9());
emut.insert(T10());
emut.insert(T11());
emut.insert(T12());
emut.insert(T13());
emut.insert(T14());
emut.insert(T15());
emut.insert(T16());
emut.remove::<T1>();
emut.remove::<T2>();
emut.remove::<T3>();
emut.remove::<T4>();
emut.remove::<T5>();
emut.remove::<T6>();
emut.remove::<T7>();
emut.remove::<T8>();
emut.remove::<T9>();
emut.remove::<T10>();
emut.remove::<T11>();
emut.remove::<T12>();
emut.remove::<T13>();
emut.remove::<T14>();
emut.remove::<T15>();
emut.remove::<T16>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_16_tags", start.elapsed(),
32 * count * entities.len() as u32);
}
fn add_remove_32_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(T1());
emut.insert(T2());
emut.insert(T3());
emut.insert(T4());
emut.insert(T5());
emut.insert(T6());
emut.insert(T7());
emut.insert(T8());
emut.insert(T9());
emut.insert(T10());
emut.insert(T11());
emut.insert(T12());
emut.insert(T13());
emut.insert(T14());
emut.insert(T15());
emut.insert(T16());
emut.insert(T17());
emut.insert(T18());
emut.insert(T19());
emut.insert(T20());
emut.insert(T21());
emut.insert(T22());
emut.insert(T23());
emut.insert(T24());
emut.insert(T25());
emut.insert(T26());
emut.insert(T27());
emut.insert(T28());
emut.insert(T29());
emut.insert(T30());
emut.insert(T31());
emut.insert(T32());
emut.remove::<T1>();
emut.remove::<T2>();
emut.remove::<T3>();
emut.remove::<T4>();
emut.remove::<T5>();
emut.remove::<T6>();
emut.remove::<T7>();
emut.remove::<T8>();
emut.remove::<T9>();
emut.remove::<T10>();
emut.remove::<T11>();
emut.remove::<T12>();
emut.remove::<T13>();
emut.remove::<T14>();
emut.remove::<T15>();
emut.remove::<T16>();
emut.remove::<T17>();
emut.remove::<T18>();
emut.remove::<T19>();
emut.remove::<T20>();
emut.remove::<T21>();
emut.remove::<T22>();
emut.remove::<T23>();
emut.remove::<T24>();
emut.remove::<T25>();
emut.remove::<T26>();
emut.remove::<T27>();
emut.remove::<T28>();
emut.remove::<T29>();
emut.remove::<T30>();
emut.remove::<T31>();
emut.remove::<T32>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_32_tags", start.elapsed(),
64 * count * entities.len() as u32);
}
fn add_remove_1_components() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(C1(0.0));
emut.remove::<C1>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_1_component", start.elapsed(),
2 * count * entities.len() as u32);
}
fn add_remove_2_components() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(C1(0.0));
emut.insert(C2(0.0));
emut.remove::<C1>();
emut.remove::<C2>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_2_components", start.elapsed(),
4 * count * entities.len() as u32);
}
fn add_remove_16_components() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(C1(0.0));
emut.insert(C2(0.0));
emut.insert(C3(0.0));
emut.insert(C4(0.0));
emut.insert(C5(0.0));
emut.insert(C6(0.0));
emut.insert(C7(0.0));
emut.insert(C8(0.0));
emut.insert(C9(0.0));
emut.insert(C10(0.0));
emut.insert(C11(0.0));
emut.insert(C12(0.0));
emut.insert(C13(0.0));
emut.insert(C14(0.0));
emut.insert(C15(0.0));
emut.insert(C16(0.0));
emut.remove::<C1>();
emut.remove::<C2>();
emut.remove::<C3>();
emut.remove::<C4>();
emut.remove::<C5>();
emut.remove::<C6>();
emut.remove::<C7>();
emut.remove::<C8>();
emut.remove::<C9>();
emut.remove::<C10>();
emut.remove::<C11>();
emut.remove::<C12>();
emut.remove::<C13>();
emut.remove::<C14>();
emut.remove::<C15>();
emut.remove::<C16>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_16_components", start.elapsed(),
32 * count * entities.len() as u32);
}
fn add_remove_32_components() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(C1(0.0));
emut.insert(C2(0.0));
emut.insert(C3(0.0));
emut.insert(C4(0.0));
emut.insert(C5(0.0));
emut.insert(C6(0.0));
emut.insert(C7(0.0));
emut.insert(C8(0.0));
emut.insert(C9(0.0));
emut.insert(C10(0.0));
emut.insert(C11(0.0));
emut.insert(C12(0.0));
emut.insert(C13(0.0));
emut.insert(C14(0.0));
emut.insert(C15(0.0));
emut.insert(C16(0.0));
emut.insert(C17(0.0));
emut.insert(C18(0.0));
emut.insert(C19(0.0));
emut.insert(C20(0.0));
emut.insert(C21(0.0));
emut.insert(C22(0.0));
emut.insert(C23(0.0));
emut.insert(C24(0.0));
emut.insert(C25(0.0));
emut.insert(C26(0.0));
emut.insert(C27(0.0));
emut.insert(C28(0.0));
emut.insert(C29(0.0));
emut.insert(C30(0.0));
emut.insert(C31(0.0));
emut.insert(C32(0.0));
emut.remove::<C1>();
emut.remove::<C2>();
emut.remove::<C3>();
emut.remove::<C4>();
emut.remove::<C5>();
emut.remove::<C6>();
emut.remove::<C7>();
emut.remove::<C8>();
emut.remove::<C9>();
emut.remove::<C10>();
emut.remove::<C11>();
emut.remove::<C12>();
emut.remove::<C13>();
emut.remove::<C14>();
emut.remove::<C15>();
emut.remove::<C16>();
emut.remove::<C17>();
emut.remove::<C18>();
emut.remove::<C19>();
emut.remove::<C20>();
emut.remove::<C21>();
emut.remove::<C22>();
emut.remove::<C23>();
emut.remove::<C24>();
emut.remove::<C25>();
emut.remove::<C26>();
emut.remove::<C27>();
emut.remove::<C28>();
emut.remove::<C29>();
emut.remove::<C30>();
emut.remove::<C31>();
emut.remove::<C32>();
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_32_components", start.elapsed(),
64 * count * entities.len() as u32);
}
fn add_existing_1_tag() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn(T1()).id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(T1());
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_existing_1_tag", start.elapsed(),
count * entities.len() as u32);
}
fn insert() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn(C1(0.0)).id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
emut.insert(T1());
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_insert", start.elapsed(),
count * entities.len() as u32);
}
fn get_mut() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn(C1(0.0)).id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let mut emut = world.entity_mut(*e);
let foo = emut.get_mut::<C1>();
black_box(foo);
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_get_mut", start.elapsed(),
count * entities.len() as u32);
}
fn get_mut_not_found() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn(C1(0.0)).id());
}
let start = Instant::now();
let mut count = 0;
loop {
for e in &entities {
let _ = world.get_mut::<C2>(*e);
}
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_get_not_found", start.elapsed(),
count * entities.len() as u32);
}
fn add_remove_cmd_1_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
let mut cmdqueue = CommandQueue::default();
let mut cmds = Commands::new(&mut cmdqueue, &world);
for e in &entities {
let mut emut = cmds.entity(*e);
emut.insert(T1());
emut.remove::<T1>();
}
cmdqueue.apply(&mut world);
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_add_remove_cmd_1_tag", start.elapsed(),
2 * count * entities.len() as u32);
}
fn add_remove_cmd_16_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
let mut cmdqueue = CommandQueue::default();
let mut cmds = Commands::new(&mut cmdqueue, &world);
for e in &entities {
let mut emut = cmds.entity(*e);
emut.insert(T1());
emut.insert(T2());
emut.insert(T3());
emut.insert(T4());
emut.insert(T5());
emut.insert(T6());
emut.insert(T7());
emut.insert(T8());
emut.insert(T9());
emut.insert(T10());
emut.insert(T11());
emut.insert(T12());
emut.insert(T13());
emut.insert(T14());
emut.insert(T15());
emut.insert(T16());
emut.remove::<T1>();
emut.remove::<T2>();
emut.remove::<T3>();
emut.remove::<T4>();
emut.remove::<T5>();
emut.remove::<T6>();
emut.remove::<T7>();
emut.remove::<T8>();
emut.remove::<T9>();
emut.remove::<T10>();
emut.remove::<T11>();
emut.remove::<T12>();
emut.remove::<T13>();
emut.remove::<T14>();
emut.remove::<T15>();
emut.remove::<T16>();
}
cmdqueue.apply(&mut world);
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_cmd_add_remove_16_tags", start.elapsed(),
2 * 16 * count * entities.len() as u32);
}
fn add_remove_cmd_32_tags() {
let mut world = World::new();
let mut entities = Vec::with_capacity(1000);
for _ in 0..1000 {
entities.push(world.spawn_empty().id());
}
let start = Instant::now();
let mut count = 0;
loop {
let mut cmdqueue = CommandQueue::default();
let mut cmds = Commands::new(&mut cmdqueue, &world);
for e in &entities {
let mut emut = cmds.entity(*e);
emut.insert(T1());
emut.insert(T2());
emut.insert(T3());
emut.insert(T4());
emut.insert(T5());
emut.insert(T6());
emut.insert(T7());
emut.insert(T8());
emut.insert(T9());
emut.insert(T10());
emut.insert(T11());
emut.insert(T12());
emut.insert(T13());
emut.insert(T14());
emut.insert(T15());
emut.insert(T16());
emut.insert(T17());
emut.insert(T18());
emut.insert(T19());
emut.insert(T20());
emut.insert(T21());
emut.insert(T22());
emut.insert(T23());
emut.insert(T24());
emut.insert(T25());
emut.insert(T26());
emut.insert(T27());
emut.insert(T28());
emut.insert(T29());
emut.insert(T30());
emut.insert(T31());
emut.insert(T32());
emut.remove::<T1>();
emut.remove::<T2>();
emut.remove::<T3>();
emut.remove::<T4>();
emut.remove::<T5>();
emut.remove::<T6>();
emut.remove::<T7>();
emut.remove::<T8>();
emut.remove::<T9>();
emut.remove::<T10>();
emut.remove::<T11>();
emut.remove::<T12>();
emut.remove::<T13>();
emut.remove::<T14>();
emut.remove::<T15>();
emut.remove::<T16>();
emut.remove::<T17>();
emut.remove::<T18>();
emut.remove::<T19>();
emut.remove::<T20>();
emut.remove::<T21>();
emut.remove::<T22>();
emut.remove::<T23>();
emut.remove::<T24>();
emut.remove::<T25>();
emut.remove::<T26>();
emut.remove::<T27>();
emut.remove::<T28>();
emut.remove::<T29>();
emut.remove::<T30>();
emut.remove::<T31>();
emut.remove::<T32>();
}
cmdqueue.apply(&mut world);
count += 1;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
print_result("bevy_cmd_add_remove_32_tags", start.elapsed(),
2 * 32 * count * entities.len() as u32);
}
fn create_delete_empty() {
let mut world = World::new();
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
let e = world.spawn_empty();
e.despawn();
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_create_delete_empty", start.elapsed(),
2 * count);
}
fn create_delete_tree(width : u32, depth : u32) {
let mut world = World::new();
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
let root = world.spawn_empty().id();
let mut cur = root;
for _ in 0..depth {
for _ in 0..width - 1 {
let child = world.spawn_empty().id();
world.entity_mut(cur).add_child(child);
}
let child = world.spawn_empty().id();
world.entity_mut(cur).add_child(child);
cur = child;
}
world.entity_mut(root).despawn_recursive();
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
let mut duration = start.elapsed().as_nanos() as f64;
duration /= count as f64;
duration /= width as f64;
println!("bevy_create_delete_tree_w{:?}_d{:?} {:.2}", width, depth, duration);
}
fn flip_coin() -> bool {
rand::random::<bool>()
}
fn query_iter_1_table_1_tag() {
let mut world = World::new();
for _ in 0..65536 {
let mut e = world.spawn_empty();
e.insert(T1());
}
let mut q = world.query::<(Entity, &T1)>();
let mut result : u64 = 0;
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
for (e, _t1) in q.iter(&world) {
result += e.to_bits();
}
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_query_iter_1_tag", start.elapsed(),
count);
println!("result {:?}", result);
}
fn query_foreach_1_table_1_tag() {
let mut world = World::new();
for _ in 0..65536 {
let mut e = world.spawn_empty();
e.insert(T1());
}
let mut q = world.query::<(Entity, &T1)>();
let mut result : u64 = 0;
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
q.iter(&world).for_each(|(e, _t1)| {
result += e.to_bits();
});
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_query_foreach_1_tag", start.elapsed(),
count);
println!("result {:?}", result);
}
fn query_iter_rnd_8_tags() {
let mut world = World::new();
for _ in 0..65536 {
let mut e = world.spawn_empty();
if flip_coin() {
e.insert(T2());
}
if flip_coin() {
e.insert(T3());
}
if flip_coin() {
e.insert(T4());
}
if flip_coin() {
e.insert(T5());
}
if flip_coin() {
e.insert(T6());
}
if flip_coin() {
e.insert(T7());
}
if flip_coin() {
e.insert(T8());
}
if flip_coin() {
e.insert(T9());
}
e.insert(T1());
}
let mut q = world.query::<(Entity, &T1)>();
let mut result : u64 = 0;
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
for (e, _t1) in q.iter(&world) {
result += e.to_bits();
}
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_iter_rnd_8_tags", start.elapsed(),
count);
println!("result {:?}", result);
}
fn query_foreach_rnd_8_tags() {
let mut world = World::new();
for _ in 0..65536 {
let mut e = world.spawn_empty();
if flip_coin() {
e.insert(T2());
}
if flip_coin() {
e.insert(T3());
}
if flip_coin() {
e.insert(T4());
}
if flip_coin() {
e.insert(T5());
}
if flip_coin() {
e.insert(T6());
}
if flip_coin() {
e.insert(T7());
}
if flip_coin() {
e.insert(T8());
}
e.insert(T1());
}
let mut q = world.query::<(Entity, &T1)>();
let mut result : u64 = 0;
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
q.iter(&world).for_each(|(e, _t1)| {
result += e.to_bits();
});
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_foreach_rnd_8_tags", start.elapsed(),
count);
println!("result {:?}", result);
}
fn query_foreach_255_empty_1_fill() {
let mut world = World::new();
world.spawn_empty();
for i in 0..65536 {
let mut e = world.spawn_empty();
if flip_coin() {
e.insert(T2());
}
if flip_coin() {
e.insert(T3());
}
if flip_coin() {
e.insert(T4());
}
if flip_coin() {
e.insert(T5());
}
if flip_coin() {
e.insert(T6());
}
if flip_coin() {
e.insert(T7());
}
if flip_coin() {
e.insert(T8());
}
e.insert(T1());
if i != 0 {
e.despawn();
}
}
let mut q = world.query::<(Entity, &T1)>();
let mut result : u64 = 0;
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
q.iter(&world).for_each(|(e, _t1)| {
result += e.to_bits();
});
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_query_foreach_255_empty_1_fill", start.elapsed(),
count);
println!("result {:?}", result);
}
fn query_foreach_1023_empty_1_fill() {
let mut world = World::new();
world.spawn_empty();
for i in 0..65536 {
let mut e = world.spawn_empty();
if flip_coin() {
e.insert(T2());
}
if flip_coin() {
e.insert(T3());
}
if flip_coin() {
e.insert(T4());
}
if flip_coin() {
e.insert(T5());
}
if flip_coin() {
e.insert(T6());
}
if flip_coin() {
e.insert(T7());
}
if flip_coin() {
e.insert(T8());
}
if flip_coin() {
e.insert(T9());
}
if flip_coin() {
e.insert(T10());
}
e.insert(T1());
if i != 0 {
e.despawn();
}
}
let mut q = world.query::<(Entity, &T1)>();
let mut result : u64 = 0;
let start = Instant::now();
let mut count = 0;
let mut interval = 0;
loop {
q.iter(&world).for_each(|(e, _t1)| {
result += e.to_bits();
});
count += 1;
interval += 1;
if interval == 25 {
interval = 0;
let spent = start.elapsed();
if spent.as_secs() >= 1 {
break;
}
}
}
print_result("bevy_query_foreach_1023_empty_1_fill", start.elapsed(),
count);
println!("result {:?}", result);
}
fn main() {
get_not_found();
get_1();
add_remove_1_tags();
add_remove_2_tags();
add_remove_16_tags();
add_remove_32_tags();
add_remove_1_components();
add_remove_2_components();
add_remove_16_components();
add_remove_32_components();
add_existing_1_tag();
insert();
get_mut();
get_mut_not_found();
add_remove_cmd_1_tags();
add_remove_cmd_16_tags();
add_remove_cmd_32_tags();
create_delete_empty();
create_delete_tree(1, 1);
create_delete_tree(1, 10);
create_delete_tree(1, 100);
create_delete_tree(1, 1000);
create_delete_tree(10, 1);
create_delete_tree(10, 10);
create_delete_tree(10, 100);
create_delete_tree(10, 1000);
create_delete_tree(100, 1);
create_delete_tree(100, 10);
create_delete_tree(100, 100);
create_delete_tree(100, 1000);
create_delete_tree(1000, 1);
create_delete_tree(1000, 10);
create_delete_tree(1000, 100);
create_delete_tree(1000, 1000);
query_iter_1_table_1_tag();
query_foreach_1_table_1_tag();
query_iter_rnd_8_tags();
query_foreach_rnd_8_tags();
query_foreach_255_empty_1_fill();
query_foreach_1023_empty_1_fill();
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment