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| struct CustomToggle : View { | |
| let width : CGFloat | |
| let height : CGFloat | |
| let toggleWidthOffset : CGFloat | |
| let cornerRadius : CGFloat | |
| let padding : CGFloat | |
| @State var isToggled = false | |
| @State var switchWidth : CGFloat = 0.0 | |
| var body: some View { | |
| ZStack { | |
| DeepConcaveView(cornerRadius: cornerRadius) | |
| .frame(width: width, height: height) | |
| HStack { | |
| Text("ON") | |
| .bold() | |
| .foregroundColor(.green) | |
| Spacer() | |
| Text("OFF") | |
| .bold() | |
| .foregroundColor(.red) | |
| } | |
| .padding() | |
| .frame(width: width, height: height) | |
| HStack { | |
| if isToggled { | |
| Spacer() | |
| } | |
| RoundedRectangle(cornerRadius: cornerRadius) | |
| .padding(padding) | |
| .frame(width: switchWidth + toggleWidthOffset, height: height) | |
| .animation(.spring(response: 0.5), value: isToggled) | |
| .foregroundColor(Color(Colors.mainColor)) | |
| .shadow(color: Color(Colors.lightShadow), radius: 2, x: -3, y: -3) | |
| .shadow(color: Color(Colors.darkShadow), radius: 3, x: 3, y: 3) | |
| if !isToggled { | |
| Spacer() | |
| } | |
| } | |
| } | |
| .frame(width: width, height: height) | |
| .onTapGesture { | |
| isToggled = !isToggled | |
| withAnimation(.easeInOut(duration: 0.2)) { | |
| switchWidth = width | |
| } | |
| withAnimation(.easeInOut(duration: 0.4)) { | |
| switchWidth = height | |
| } | |
| } | |
| .onAppear { | |
| switchWidth = height | |
| } | |
| } | |
| } |
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