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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Valve.VR; | |
public class BaseColliderControl : MonoBehaviour | |
{ | |
public GameObject rightController; | |
public GameObject leftController; | |
public SteamVR_Action_Vibration hapticAction; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class FreezeLocal : MonoBehaviour | |
{ | |
public bool lockX; | |
public bool lockY; | |
public bool lockZ; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Valve.VR; | |
public class ControllerCollisonDetector : MonoBehaviour | |
{ | |
private bool inCollision = false; | |
private string colliderName = ""; |