Forked from fredrikaverpil/export_nodes_and_store_node_data.py
Created
March 19, 2019 17:30
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Export and re-assign shaders, nodes and node data #maya
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import maya.cmds as cmds | |
def getAttributes(object): | |
attributes = cmds.listAttr(object) | |
for attribute in attributes: | |
try: | |
print attribute + ' = ' + str(cmds.getAttr(object + '.' + attribute)) | |
except: | |
pass | |
def getConnections( selected ): | |
connections = cmds.listConnections(selected, c=True) | |
for connection in connections: | |
print connection | |
for selected in cmds.ls(sl=True): | |
# Store attributes from (selected) transform node in JSON | |
transformAttrs = getAttributes( selected ) | |
# To do: store transformAttrs in JSON | |
# Store attributes from shape node in JSON | |
relatives = cmds.listRelatives( selected ) | |
for relative in relatives: | |
shapeAttrs = getAttributes( relative ) | |
# To do: store shapeAttrs in JSON | |
# Store connections in JSON | |
connections = getConnections( selected ) | |
# To do: export connected nodes |
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import maya.cmds as cmds | |
def getShaders( obj ): | |
cmds.select( obj ) | |
cmds.hyperShade( shaderNetworksSelectMaterialNodes=True ) | |
return cmds.ls(sl=True) # Returns all shaders associated with the object (shape, face etc) | |
def getShadersPerFace( shape ): | |
perFaceShaders= {} | |
for f in range( cmds.polyEvaluate(shape, f=True ) ): | |
face = shape+'.f[' + str(f)+ ']' | |
try: | |
shader = getShader(face) | |
perFaceShaders[face] = shader | |
except: | |
print 'Error: could not fetch shader for ' + face | |
return perFaceShaders | |
def recordShaderAssignment( shape, shaders ): | |
print type(shaders) | |
if str(type(shaders)) == '<type \'list\'>': | |
print 'To do: Store assignment of shader per shape' | |
if str(type(shaders)) == '<type \'dict'>': | |
print 'To do: Store assignment of shaders per face' | |
# ---------------------------------------------------------------------------------- | |
# Get selection | |
selection = cmds.ls(sl=1) | |
for shape in selection: | |
# Get shaders for shape | |
shaders = getShaders( shape ) | |
if len(shaders) == 1: | |
# Just one shader applied to shape | |
recordShaderAssignment( shape, shaders ) | |
else: | |
# More than one shader assigned to object (per face shader assignment detected) | |
shadersPerFace = getShadersPerFace(shape) | |
recordShaderAssignment( shape, shadersPerFace ) | |
# Re-set to original selection | |
cmds.select(selection) |
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import maya.cmds as cmds | |
# get shapes of selection: | |
shapesInSel = cmds.ls(dag=1,o=1,s=1,sl=1) | |
# get shading groups from shapes: | |
shadingGrps = cmds.listConnections(shapesInSel,type='shadingEngine') | |
# remove duplicate shading groups from list | |
shadingGrps = list(set(shadingGrps)) | |
# get the shaders: | |
shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1) | |
# remove duplicate shaders from list | |
shaders = list(set(shaders)) | |
# to do: export shading shaders/shadingGroups to disk |
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