Created
May 24, 2010 08:35
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GLuint CreateShaderProgram(shader_id shader) | |
{ | |
GLuint vshader = CreateShader(GetVShaderFile(shader), GL_VERTEX_SHADER); | |
if(!vshader) goto error; | |
GLuint pshader = CreateShader(GetVShaderFile(shader), GL_FRAGMENT_SHADER); | |
if(!pshader) goto error_pshader; | |
GLuint program = glCreateProgram(); | |
assert(program); | |
glAttachShader(program, vshader); | |
glAttachShader(program, pshader); | |
glLinkProgram(program); | |
if(glGetProgram(program, GL_LINK_STATUS) == GL_FALSE) | |
{ | |
size_t buf_len = glGetProgram(shader, GL_INFO_LOG_LENGTH); | |
char* buffer = (char*)malloc(buf_len); | |
size_t read_len; | |
glGetProgramInfoLog(shader, buf_len, &read_len, buffer); | |
assert(buf_len == read_len); | |
buffer[buf_len] = '\0'; | |
log_own_buffer(LOG_ERR, buffer); | |
goto error_program; | |
} | |
return program; | |
error_program: | |
glDeleteProgram(program); | |
glDetachShader(program, pshader); | |
glDetachShader(program, vshader); | |
glDeleteShader(pshader); | |
error_pshader: | |
glDeleteShader(vshader); | |
error: | |
return 0; | |
} |
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