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A tiltable stack, an idea originated from 2dimensions
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import 'package:flutter/material.dart'; | |
class TiltableStack extends StatefulWidget { | |
final List<Widget> children; | |
final Alignment alignment; | |
const TiltableStack({ | |
Key key, | |
this.children, | |
this.alignment = Alignment.center, | |
}) : super(key: key); | |
@override | |
_TiltableStackState createState() => _TiltableStackState(); | |
} | |
class _TiltableStackState extends State<TiltableStack> | |
with SingleTickerProviderStateMixin { | |
AnimationController _controller; | |
Animation<double> tilt; | |
Animation<double> depth; | |
double pitch = 0; | |
double yaw = 0; | |
@override | |
void initState() { | |
super.initState(); | |
_controller = AnimationController( | |
duration: const Duration(milliseconds: 500), vsync: this) | |
..addListener(() { | |
setState(() { | |
if (tilt != null) { | |
pitch *= tilt.value; | |
yaw *= tilt.value; | |
} | |
}); | |
}) | |
..forward(from: 1.0); | |
} | |
@override | |
dispose() { | |
super.dispose(); | |
_controller.dispose(); | |
} | |
cancelPan() { | |
tilt = Tween<double>( | |
begin: 1.0, | |
end: 0.0, | |
).animate( | |
CurvedAnimation( | |
parent: _controller, | |
curve: Curves.elasticIn.flipped, | |
), | |
); | |
depth = tilt; | |
_controller.forward(); | |
} | |
startPan() { | |
tilt = null; | |
depth = Tween<double>( | |
begin: 1.0, | |
end: 0.0, | |
).animate( | |
CurvedAnimation( | |
parent: _controller, | |
curve: const Cubic(1.0, 0.0, 1.0, 1.0), | |
), | |
); | |
_controller.reverse(); | |
} | |
updatePan(DragUpdateDetails drag) { | |
setState(() { | |
var size = MediaQuery.of(context).size; | |
pitch += drag.delta.dy * (1 / size.height); | |
yaw -= drag.delta.dx * (1 / size.width); | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return GestureDetector( | |
onPanUpdate: updatePan, | |
onPanEnd: (_) => cancelPan(), | |
onPanCancel: cancelPan, | |
onPanDown: (_) => startPan(), | |
child: Stack( | |
alignment: widget.alignment, | |
children: widget.children | |
.asMap() | |
.map( | |
(i, element) { | |
return MapEntry( | |
i, | |
Transform( | |
transform: Matrix4.identity() | |
..setEntry(3, 2, 0.001) | |
..rotateX(pitch) | |
..rotateY(yaw) | |
..translate(-yaw * i * 70, pitch * i * 70, 0) | |
..scale((depth?.value ?? 0) * (i + 1) * 0.1 + 1), | |
child: element, | |
alignment: FractionalOffset.center, | |
), | |
); | |
}, | |
) | |
.values | |
.toList(), | |
), | |
); | |
} | |
} |
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