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December 17, 2015 11:49
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| play { | |
| val env = IEnvGen.kr(IEnv(0, Env.Seg(3, 1, linShape) :: Nil, 0), MouseX.kr(0,1)) | |
| env.poll(1) | |
| } | |
| ///////// | |
| def test(off: Double, dur: Double, fadeIn: Double, fadeOut: Double) { | |
| val x = gui { | |
| val phase = Line.ar(off, dur, dur - off, doneAction = freeSelf) | |
| val env = IEnvGen.ar(IEnv(0, | |
| Env.Seg(fadeIn, 1, linShape) :: | |
| Env.Seg(dur - (fadeIn + fadeOut), 1, stepShape) :: | |
| Env.Seg(fadeOut, 0, linShape) :: Nil, 0), phase) | |
| env * SinOsc.ar(SampleRate.ir/4) | |
| } | |
| x.waveform(duration = dur) | |
| } | |
| test(off = 0, dur = 4, fadeIn = 1.5, fadeOut = 0.5) | |
| test(off = 1, dur = 4, fadeIn = 1.5, fadeOut = 0.5) | |
| test(off = 3.75, dur = 4, fadeIn = 1.5, fadeOut = 0.5) | |
| //////// meaning of offset: | |
| def test(off: Double, dur: Double, fadeIn: Double, fadeOut: Double) { | |
| val x = gui { | |
| val phase = Line.ar(off, dur, dur - off, doneAction = freeSelf) | |
| val env = IEnvGen.ar(IEnv(1, | |
| Env.Seg(fadeOut, 0, linShape) :: Nil, dur - fadeOut), phase) | |
| env * SinOsc.ar(SampleRate.ir/4) | |
| } | |
| x.waveform(duration = dur) | |
| } |
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