Created
October 18, 2017 09:13
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Call of Duty Weapon File Loader
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// Weapon Class | |
class Weapon | |
{ | |
public string WeaponName { get; set; } | |
public string WeaponType = "bulletweapon"; | |
public List<WeaponSetting> weapon_settings = new List<WeaponSetting>(); | |
public override string ToString() | |
{ | |
return WEAPONFILE; | |
} | |
} | |
// Weapon Settings Class | |
public class WeaponSetting | |
{ | |
public string key { get; set; } | |
public string val { get; set; } | |
} | |
// Weapon Loader | |
static Weapon LoadWeaponFile(string file) | |
{ | |
string[] weaponfile = System.IO.File.ReadAllText(file).Split('\\'); | |
// Check for WEAPONFILE | |
if (weaponfile[0] != "WEAPONFILE") | |
return; | |
Weapon weapon = new Weapon(); | |
weapon.WeaponName = System.IO.Path.GetFileNameWithoutExtension(file); | |
// Settings grouped with key/val, so loop but increment 2 | |
// Start at 1 to skip WEAPONFILE | |
for (int i = 1; i < weaponfile.Length; i+=2) | |
weapon.weapon_settings.Add(new WeaponSetting { key = weaponfile[i], val = weaponfile[i + 1]}); | |
return weapon; | |
} |
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