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Created February 14, 2018 16:42
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Single HTML file for Instructions for my stuffs, use as you wish
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Copyright (c) 2018 Philip / Scobalula
Instructions Template for my stuffs, based off templates from Start Bootstrap
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<!DOCTYPE html>
<html lang="en">
<head>
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<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="description" content="">
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<!-- Title -->
<title>PDW Instructions</title>
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<link href="https://bootswatch.com/4/solar/bootstrap.min.css" rel="stylesheet">
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<nav class="navbar navbar-default">
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<a class="navbar-brand">
<img src="https://i.imgur.com/7Ag8a5s.png" width="35" height="35" alt="">
Advanced Warfare PDW Instructions
</a>
</div>
</nav>
<!-- Page Content -->
<div class="container">
<!-- Main Row -->
<div class="row">
<!-- Side Information Bar -->
<div class="col-sm" style="max-width: 20rem;">
<div class="card mb-3">
<!-- Asset name -->
<h3 class="card-header">PDW</h3>
<div class="card-body">
<!-- Mini Info -->
<h5 class="card-title">Automatic Pistol</h5>
<!-- Creator -->
<h6 class="card-subtitle text-muted">Ported by Scobalula</h6>
</div>
<img style="height: 150px; width: 100%; display: block;" src="https://i.imgur.com/uYpayzv.jpg" alt="Card image">
<div class="card-body">
<!-- Small Description -->
<p class="card-text">Ported from Call of Duty: Advanced Warfare, includes both Single and Dual Wield.</p>
</div>
<ul>
<!-- Sections -->
<li><a href="#installing-assets" class="card-link">Installing Assets</a></li>
<li><a href="#adding-to-your-mapmod" class="card-link">Adding to your Map/Mod</a></li>
<li><a href="#setting-up-for-pack-a-punchmystery-box" class="card-link">Setting up for Pack a Punch/Mystery Box</a></li>
<li><a href="#adding-sounds" class="card-link">Adding Sounds</a></li>
<li><a href="#using-in-game" class="card-link">Using In-Game</a></li>
</ul>
<div class="card-body">
<!-- Links -->
<a href="http://modme.co/index.php?view=topic&tid=2252" target="_blank" class="card-link">Modme Post</a>
</div>
</div>
</div>
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<div class="col-xl">
<div class="card text-white bg-success mb-3">
<h3 class="card-header">Credits</h3>
<div class="card-body">
<h4 class="card-title">The following people should be credited in your map/mod for this port:</h4>
<p class="card-text">
<ul>
<li>Scobalula - Porting the weapon</li>
<li>DTZxPorter - Wraith</li>
<li>Activision/Developers - Assets</li>
<li>Collie - Conversion Rigs</li>
<li>HitmanVere - WPI</li>
<li>Marvel4 - Stats</li>
<li>Sp33dy - T7-T7 Rig</li>
</ul>
</p>
</div>
</div>
<p>
These instructions will show you how to install my PDW port into Call of Duty: Black Ops III. These should hopefully be painless to install and require little work other than drag and dropping and adding them to your map/mod.
</p>
<h2 id="installing-assets">Installing Assets</h2>
<p>Installing the PDW's Assets couldn't be easier unless you're Tommy.</p>
<p>To install the assets simply copy all the folders except the instructions folder into your Black Ops III's folder.</p>
<h2 id="adding-to-your-mapmod">Adding to your Map/Mod</h2>
<p>To add the PDW to your map or mod, open Black Ops III Mod Tools Launcher and locate your map/mod, right click on it, click "Edit Zone File" and add the following to the zone file:</p>
<div class="card border-success mb-3">
<div class="card-body">
<p class="card-text">
<code>
weapon,pistol_vbr_zm<br>
weapon,pistol_vbr_upgraded_zm<br>
weapon,pistol_vbr_upgraded_l_zm<br>
</code>
</p>
</div>
</div>
<h2 id="setting-up-for-pack-a-punchmystery-box">Setting up for Pack a Punch/Mystery Box</h2>
<p>To add the PDW to the Mystery Back and allow it to be Pack a Punched, locate your gamedata weapon's csv (usually Call of Duty Black Ops III\share\raw\gamedata\weapons\zm\zm_levelcommon_weapons.csv) and add the following to it:</p>
<div class="card border-success mb-3">
<div class="card-body">
<p class="card-text">
<code>
pistol_vbr,pistol_vbr_upgraded,,1000,pistol,,0,,TRUE,TRUE,FALSE,FALSE,0,,FALSE,FALSE,pistol,FALSE,FALSE,
</code>
</p>
</div>
</div>
<p>A lot of people have trouble with this, if you&#39;re having issues <a href='http://phabricator.aviacreations.com/w/black_ops_3/basics/setup_mystery_box_weapons/'>click here</a> to go to the Modme Wiki page on the Mystery Box, <strong>please do not report issues if this doesn&#39;t work as it means you didn&#39;t do it correctly and is not an issue with the weapon.</strong></p>
<h2 id="adding-sounds">Adding Sounds</h2>
<p>To add the sounds, open your Sound Zone Config (usually can be found by right clicking your map in Launcher, clicking "Open Map Folder" and going to sound\zoneconfig), adhering the layout of the json file, add the following to it:</p>
<div class="card border-success mb-3">
<div class="card-body">
<p class="card-text">
<code>
{ "Type" : "ALIAS", "Name" : "pistol_vbr_sounds", "Filename" : "pistol_vbr_sounds.csv", "Specs" : [ "mpl_mod" ] },
</code>
</p>
</div>
</div>
<p>This is also a part that a lot of people have issues with, make sure to follow the step correctly (the fact that it's one line doesn't matter, it's valid json) and to ensure that no errors occur during compile (if a sound error occurs, it stops the sound build). Refer to the SZC example.</p>
<h2 id="using-in-game">Using In-Game</h2>
<p>Assuming you followed the steps correctly, to use the weapon in-game simple use the following commands:</p>
<div class="card border-success mb-3">
<div class="card-body">
<p class="card-text">
<code>
/give pistol_vbr<br>
/give pistol_vbr_upgraded<br>
</code>
</p>
</div>
</div>
</div>
</div>
</div>
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</body>
</html>
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