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ThreadStatic vs stackalloc
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using System; | |
using System.Buffers; | |
using System.Runtime.CompilerServices; | |
using BenchmarkDotNet.Attributes; | |
using BenchmarkDotNet.Running; | |
namespace Locals | |
{ | |
class Program | |
{ | |
static void Main(string[] args) => BenchmarkRunner.Run<LocalsBenchmark>(); | |
} | |
public class LocalsBenchmark | |
{ | |
public const int N = 32; | |
static readonly ArrayPool<byte> Pool = ArrayPool<byte>.Shared; | |
public LocalsBenchmark() | |
{ | |
ByteArray.Recycle(new ByteArray()); | |
ByteArray.Recycle(ByteArray.GetRecycled()); | |
Pool.Return(Pool.Rent(N)); | |
} | |
[Benchmark] | |
public unsafe void Stackalloc() | |
{ | |
byte* bytes = stackalloc byte[N]; | |
for (var i = 0; i < N; i++) | |
{ | |
bytes[i] = 1; | |
} | |
KeepAlive(bytes); | |
} | |
[Benchmark] | |
public void Threadstatic() | |
{ | |
var array = ByteArray.GetRecycled(); | |
var bytes = array.Bytes; | |
try | |
{ | |
for (var i = 0; i < N; i++) | |
{ | |
bytes[i] = 1; | |
} | |
} | |
finally | |
{ | |
ByteArray.Recycle(array); | |
} | |
} | |
[Benchmark] | |
public void ArrayPool() | |
{ | |
var bytes = Pool.Rent(N); | |
try | |
{ | |
for (var i = 0; i < N; i++) | |
{ | |
bytes[i] = 1; | |
} | |
} | |
finally | |
{ | |
Pool.Return(bytes); | |
} | |
} | |
[MethodImpl(MethodImplOptions.NoInlining)] | |
public static unsafe void KeepAlive(byte* ptr) { } | |
} | |
public class ByteArray | |
{ | |
public byte[] Bytes = new byte[LocalsBenchmark.N]; | |
[ThreadStatic] static ByteArray _lastArray; | |
public static ByteArray GetRecycled() | |
{ | |
var result = _lastArray; | |
_lastArray = null; | |
return result; | |
} | |
public static void Recycle(ByteArray array) | |
{ | |
if (array != null) | |
{ | |
_lastArray = array; | |
} | |
} | |
} | |
} |
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