Mardi Gras Mambo https://pandora.app.link/Fe7l6VhDqQb
Firewater https://pandora.app.link/1judjWHCqQb
Irish PM: https://pandora.app.link/tLJvTw6DqQb
Bob Mould: https://pandora.app.link/Vqv2q4aEqQb
find . -regex '.*/.*[^.]+ ([1-9])\.[^.]+$'
wil list the dup files. Pipe that to a text file, modify it, and source it.
To delete or move a resulting file like, ./IMG_1286 (1).PNG
, you'll need to escate the space and parens before you can delete (rm
) them.
Example: rm ./IMG_1286\ \(1\).PNG
On iPad/iOS, the esc key is trapped as a home key -- this can be disabling if you need the esc key for shells, editors, etc.
Good news is, that there's an alternative and I found it pretty quick an easy to adapt to it:
To invoke Escape, press Command + period (.)
on the keyboard.
In VSCode on the iPad, as a vi user, this wouldn't work. A vim alternative to escape is Ctrl + [
#vi #vim #iOS #iPadOS #iPad #iPhone #tech #coders #esc #escape #vscode
set cvar: r.Substrate.BytesPerPixel=128
default is 80, which doesn't work with clearcoat style materials.
Create a new repository on GitHub with the name .github.io, where is your GitHub username.
Clone the repository to your local machine using Git.
Create a new file called index.md in the repository's root directory. This will serve as the homepage for your GitHub Pages site.
Add the necessary Jekyll front matter to the index.md file. At a minimum, it should include the following YAML code:
---
Using latex/luatex in WSL, you may find yourself wanting to grab fonts you're used to working with, like TimesNewRoman. Microsoft Fonts aren't available and usable by default.
I believe there's a way to make WSL see the existing Windows system fonts, but here's another quick fix that will work on any Ubuntu/Debian install.
The error:
Package fontspec Error: The font "TimesNewRoman" cannot be found.
I haven't tested this yet, but it's something I've looked into before, and this looks like the most complete solution:
https://superuser.com/questions/444726/windows-how-to-add-batch-script-action-to-right-click-menu
Editor Error
with assetActionUtility UTIL_AngleMapConversionMessage Log:
/Game/AutomotiveMaterials/Utils/AngleConvertUtility/UTIL_AngleMapConversion.UTIL_AngleMapConversion needs to be re-saved and possibly upgraded.
What is the minimal number of required files and folders needed to create an Unreal Engine Project? Surprisingly little -- one, one-line file to be specific -- and you can launch without needing to use the Launcher or have unreal prompt for a Template project.
Maybe the interesting thing here is that this is an option for some kind of automation. It's literally just create a one-line file, "open" it, and (maybe) select your chosen Unreal version.
Given the number of dev and test files I create, this is a nice direct way to get up and going.