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MAX_X = 320 | |
MAX_Y = 240 | |
POINT_A = {MAX_X/2, 0 } // top middle | |
POINT_B = {0, MAX_Y} // bottom left | |
POINT_C = {MAX_X, MAX_Y} // bottom right | |
// we greyscale, baby! | |
COLOR_A = 0 | |
COLOR_B = 192 | |
COLOR_C = 128 | |
// for each scanline | |
for y in 0 .. MAX_Y: | |
// the left edge of the scanline is y/MAX_Y of the distance | |
// from the tip's x | |
// to the left base point's x | |
left_x = y/MAX_Y * (B.x - A.x) + A.x | |
// the left edge's color is y/MAX_Y of the distance | |
// from the tip's color | |
// to the left base point's color | |
left_color = y/MAX_Y * (COLOR_B - COLOR_A) + COLOR_A | |
// the right edge of the scanline is y/MAX_Y of the distance | |
// from the tip's x | |
// to the right base point's x | |
right_x = y/MAX_Y * (C.x - A.x) + A.x | |
// the right edge's color is y/MAX_Y of the distance | |
// from the tip's color | |
// to the right base point's color | |
right_color = y/MAX_Y * (COLOR_C - COLOR_A) + COLOR_A | |
// for each pixel in the scanline | |
for x in left_x to right_x: | |
// the pixel's color is interpolated | |
// from the left color to the right color | |
color = (x - left_x)/(right_x - left_x) * (right_color - left_color) + left_color | |
// now we can draw! | |
drawPixel(x, y, color) |
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