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client.js script for the basic threejs server
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import * as THREE from '/build/three.module.js'; | |
import {OrbitControls} from '/jsm/controls/OrbitControls.js'; | |
import Stats from '/jsm/libs/stats.module.js'; | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100); | |
camera.position.z = 2; | |
const renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
const controls = new OrbitControls(camera, renderer.domElement); | |
const geometry = new THREE.BoxGeometry(); | |
const material = new THREE.MeshBasicMaterial({ | |
color: 0x00ff00, | |
wireframe: true | |
}); | |
const cube = new THREE.Mesh(geometry, material); | |
scene.add(cube); | |
window.addEventListener('resize', () => { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
render(); | |
}, false); | |
const stats = Stats(); | |
document.body.appendChild(stats.dom); | |
var animate = function () { | |
requestAnimationFrame(animate); | |
cube.rotation.x += 0.01; | |
cube.rotation.y += 0.01; | |
controls.update(); | |
render(); | |
stats.update(); | |
}; | |
function render() { | |
renderer.render(scene, camera); | |
} | |
animate(); |
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