Last active
December 10, 2019 15:43
-
-
Save SeanFelipe/f0921eaa34ccb86efe4c35e5729a4ecb to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| import pygame | |
| from pygame.transform import scale2x | |
| screen = pygame.display.set_mode((1024,768)) | |
| spritesheet = pygame.image.load('spritesheet.png') | |
| MOVE_INCREMENT = 4 | |
| pacman_right = scale2x(spritesheet.subsurface(455, 0, 16, 16)) | |
| pacman_left = scale2x(spritesheet.subsurface(455, 16, 16, 16)) | |
| pacman_up = scale2x(spritesheet.subsurface(455, 32, 16, 16)) | |
| pacman_down = scale2x(spritesheet.subsurface(455, 48, 16, 16)) | |
| pacmanx, pacmany = 50, 50 | |
| def draw_screen(): | |
| screen.fill((0,0,0)) | |
| screen.blit(pacman, (pacmanx, pacmany)) | |
| pygame.display.update() | |
| def check_for_collision(): | |
| rpac = rect_pacman() | |
| def update_positions(): | |
| MOVE_INCREMENT = 5 | |
| global pacmanx, pacmany, moving | |
| if moving: | |
| check_for_collision() | |
| if direction == 'right': | |
| pacmanx += MOVE_INCREMENT | |
| if direction == 'left': | |
| pacmanx -= MOVE_INCREMENT | |
| if direction == 'up': | |
| pacmany -= MOVE_INCREMENT | |
| if direction == 'down': | |
| pacmany += MOVE_INCREMENT | |
| def handle_events(): | |
| global running, moving, pacman, direction | |
| for e in pygame.event.get(): | |
| if e.type == pygame.QUIT: | |
| running = False | |
| elif e.type == pygame.KEYUP: | |
| moving = False | |
| elif e.type == pygame.KEYDOWN: | |
| kname = pygame.key.name(e.key) | |
| moving = True | |
| if kname == 'right': | |
| pacman = pacman_right | |
| direction = 'right' | |
| elif kname == 'left': | |
| pacman = pacman_left | |
| direction = 'left' | |
| elif kname == 'up': | |
| pacman = pacman_up | |
| direction = 'up' | |
| elif kname == 'down': | |
| pacman = pacman_down | |
| direction = 'down' | |
| elif kname == 'q': | |
| running = False | |
| def rect_pacman(): | |
| return pygame.Rect(pacmanx, pacmany, 32, 32) | |
| # global state | |
| pacman = pacman_right | |
| direction = 'right' | |
| moving = False | |
| running = True | |
| # GAME LOOP | |
| while running: | |
| handle_events() | |
| update_positions() | |
| draw_screen() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment