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September 12, 2023 20:43
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algunas animaciones en consola c#
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Drawing; | |
using System.Linq; | |
using System.Runtime.Serialization.Formatters; | |
using System.Security.Claims; | |
using System.Security.Cryptography.X509Certificates; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace aiep | |
{ | |
internal class Animacion | |
{ | |
int xOrigen; | |
int yOrigen; | |
public Animacion(int xOrigen, int yOrigen) | |
{ | |
this.xOrigen = xOrigen; | |
this.yOrigen = yOrigen; | |
} | |
public void ImprimirCaracter(char caracter, int x, int y) | |
{ | |
Console.SetCursorPosition(xOrigen + x, yOrigen + y); | |
Console.Write(caracter); | |
} | |
public void CaracterIntermitente(char caracter, int x, int y, int velocidadIntermitencia) | |
{ | |
do | |
{ | |
ImprimirCaracter(caracter, x, y); | |
Thread.Sleep(velocidadIntermitencia); | |
ImprimirCaracter(' ', x, y); | |
Thread.Sleep(velocidadIntermitencia); | |
} while (true); | |
} | |
public void StringIntermitente(string texto, int x, int y, int velocidadIntermitencia) | |
{ | |
do | |
{ | |
Console.SetCursorPosition(xOrigen+x, yOrigen+y); | |
Console.Write(texto); | |
Thread.Sleep(velocidadIntermitencia); | |
Console.SetCursorPosition(xOrigen + x, yOrigen + y); | |
Console.Write(EspaciosBlanco(texto)); | |
Thread.Sleep(velocidadIntermitencia); | |
} while (true); | |
} | |
private string EspaciosBlanco(string texto) | |
{ | |
int longitud = texto.Length; | |
string espacios = ""; | |
return espacios.PadRight(longitud, ' '); | |
} | |
public void Cargando(int velocidad) | |
{ | |
Console.Write("Cargando"); | |
for(int i = 0; i < 10; i++) | |
{ | |
Thread.Sleep(velocidad); | |
Console.Write("."); | |
} | |
} | |
public void EfectoMaquina() | |
{ | |
string texto = "Este es un texto"; | |
int velocidad = 50; // milisegundos | |
for (int i = 0; i < texto.Length; i++) | |
{ | |
Console.Write(texto[i]); | |
Thread.Sleep(velocidad); | |
} | |
} | |
} | |
public class Spinner | |
{ | |
static string[,] sequence = null; | |
public int Delay { get; set; } = 200; | |
int totalSequences = 0; | |
int counter; | |
public Spinner() | |
{ | |
counter = 0; | |
sequence = new string[,] { | |
{ "/", "-", "\\", "|" }, | |
{ ".", "o", "0", "o" }, | |
{ "+", "x","+","x" }, | |
{ "V", "<", "^", ">" }, | |
{ ". ", ".. ", "... ", "...." }, | |
{ "=> ", "==> ", "===> ", "====>" }, | |
// ADD YOUR OWN CREATIVE SEQUENCE HERE IF YOU LIKE | |
}; | |
totalSequences = sequence.GetLength(0); | |
} | |
/// <summary> | |
/// | |
/// </summary> | |
/// <param name="sequenceCode"> 0 | 1 | 2 |3 | 4 | 5 </param> | |
public void Turn(string displayMsg = "", int sequenceCode = 0) | |
{ | |
counter++; | |
Thread.Sleep(Delay); | |
sequenceCode = sequenceCode > totalSequences - 1 ? 0 : sequenceCode; | |
int counterValue = counter % 4; | |
string fullMessage = displayMsg + sequence[sequenceCode, counterValue]; | |
int msglength = fullMessage.Length; | |
Console.Write(fullMessage); | |
Console.SetCursorPosition(Console.CursorLeft - msglength, Console.CursorTop); | |
} | |
} | |
public class Figuras | |
{ | |
protected static int origRow; | |
protected static int origCol; | |
public void RectanguloRelleno() | |
{ | |
Console.Clear(); | |
Console.CursorVisible = false; // Ocultar el cursor | |
int width = 20; | |
int height = 10; | |
for (int y = 0; y < height; y++) | |
{ | |
for (int x = 0; x < width; x++) | |
{ | |
Console.SetCursorPosition(x, y); | |
Console.Write("*"); | |
} | |
} | |
Console.CursorVisible = true; // Mostrar el cursor nuevamente | |
} | |
public void RectanguloConTexto(string texto) | |
{ | |
int width = texto.Length; | |
int height = 5; | |
Rectangulo("*",width+10, height); | |
WriteAt(texto, 5, 2); | |
Console.SetCursorPosition(0,10); | |
} | |
public void Rectangulo(string caracter, int width, int height) | |
{ | |
//origRow = Console.CursorTop; | |
//origCol = Console.CursorLeft; | |
for (int i = 0; i < height; i++) | |
{ | |
WriteAt(caracter, 0, i); | |
WriteAt(caracter, width-1, i); | |
} | |
for (int i = 1; i < width-1; i++) | |
{ | |
WriteAt(caracter, i, 0); | |
WriteAt(caracter, i, height - 1); | |
} | |
} | |
protected static void WriteAt(string s, int x, int y) | |
{ | |
try | |
{ | |
Console.SetCursorPosition(origCol + x, origRow + y); | |
Console.Write(s); | |
} | |
catch (ArgumentOutOfRangeException e) | |
{ | |
Console.Clear(); | |
Console.WriteLine(e.Message); | |
} | |
} | |
} | |
public class TextoColores | |
{ | |
public void TextoIntermitenteColores() | |
{ | |
Console.CursorVisible = false; | |
string[] colores = { "red", "green", "blue", "yellow", "cyan" }; | |
int indiceColor = 0; | |
int velocidadCambioColor = 100; // Milisegundos | |
while (!Console.KeyAvailable) | |
{ | |
Console.Clear(); | |
Console.ForegroundColor = ObtenerColorSiguiente(colores, ref indiceColor); | |
Console.WriteLine("Texto con cambio de color"); | |
Thread.Sleep(velocidadCambioColor); | |
} | |
Console.CursorVisible = true; | |
} | |
static ConsoleColor ObtenerColorSiguiente(string[] colores, ref int indice) | |
{ | |
ConsoleColor color = Enum.Parse<ConsoleColor>(colores[indice], true); | |
indice = (indice + 1) % colores.Length; | |
return color; | |
} | |
public void CaracteresColores() | |
{ | |
string texto = "Este es el texto"; | |
int veces = 10; | |
int velocidad = 20; | |
for (int i = 0; i < veces;i++) | |
{ | |
foreach (char c in texto) | |
{ | |
Console.ForegroundColor = (ConsoleColor)new Random().Next(1, 16); | |
Console.Write(c); | |
Thread.Sleep(velocidad); | |
} | |
} | |
} | |
public void TextoColor(string texto, ConsoleColor color) | |
{ | |
Console.ForegroundColor = color; | |
Console.WriteLine(texto); | |
} | |
} | |
} | |
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