Created
June 18, 2013 20:55
-
-
Save SebastianJarsve/5809279 to your computer and use it in GitHub Desktop.
Impossiball_Clone
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from scene import * | |
from random import randint | |
screen_size = Size() | |
class Ball (object): | |
def __init__(self, pos=None, size=Size(70, 70), c=(1,0,0)): | |
load_image('White_Circle') | |
if pos is None: | |
pos = Point(randint(0, screen_size.w), randint(0, screen_size.h)) | |
self.pos = pos | |
self.size = size | |
self.colour = c | |
if self.colour == (1,0,0): | |
self.vel = Point(randint(-5, 5), randint(-5, 5)) | |
while self.vel.x == 0 and self.vel.y == 0: | |
self.vel = Point(randint(-5, 5), randint(-5, 5)) | |
else: | |
self.vel = Point(0, 0) | |
self.touched = False | |
def random_pos(self): | |
self.pos.x = randint(self.size.w/2, screen_size.w-self.size.w/2) | |
self.pos.y = randint(self.size.h/2, screen_size.h-self.size.h/2) | |
def bbox(self): | |
return Rect(self.pos.x-self.size.w/2, self.pos.y-self.size.h/2, *self.size) | |
def hit(self, ball): | |
return self.pos.distance(ball.pos) < self.size.w/2 + ball.size.w/2 | |
def update(self): | |
self.pos.x += self.vel.x | |
self.pos.y += self.vel.y | |
if self.bbox().left() <= 0: | |
self.pos.x = self.size.w/2 | |
self.vel.x = abs(self.vel.x) | |
if self.bbox().right() >= screen_size.w: | |
self.pos.x = screen_size.w-self.size.w/2 | |
self.vel.x = -abs(self.vel.x) | |
if self.bbox().top() >= screen_size.h: | |
self.pos.y = screen_size.h-self.size.h/2 | |
self.vel.y = -abs(self.vel.y) | |
if self.bbox().bottom() <= 0: | |
self.pos.y = self.size.h/2 | |
self.vel.y = abs(self.vel.y) | |
def draw(self): | |
self.update() | |
tint(*self.colour) | |
image('White_Circle', *self.bbox()) | |
class Game (Scene): | |
def setup(self): | |
bottom = 0 | |
top = screen_size.h | |
left = 0 | |
right = screen_size.w | |
self.walls = [(left, bottom, left, top), (left, top, right, top), | |
(right, top, right, bottom), (right, bottom, left, bottom)] | |
self.player = Ball(Point(screen_size.w/2, screen_size.h/2), c=(0,0,1)) | |
self.gem = Ball(size=Size(50, 50), c=(0,1,0)) | |
self.enemies = [Ball()] | |
global score; score = 0 | |
def draw(self): | |
global score | |
background(0.00, 0.00, 0.00) | |
no_stroke() | |
self.player.draw() | |
self.gem.draw() | |
if self.player.hit(self.gem): | |
self.gem.random_pos() | |
new_ball = Ball() | |
while self.player.pos.distance(new_ball.pos) < 400: | |
new_ball = Ball() | |
self.enemies.append(new_ball) | |
score += 1 | |
for enemy in self.enemies: | |
enemy.draw() | |
if self.player.hit(enemy): | |
main_scene.switch_scene(GameOver) | |
no_tint() | |
text(str(score), x=screen_size.w/2, y=screen_size.h-50, font_size=24) | |
stroke_weight(4) | |
stroke(1,1,1) | |
for wall in self.walls: | |
line(*wall) | |
def touch_began(self, touch): | |
if touch.location in self.player.bbox(): | |
self.player.touched = True | |
def touch_moved(self, touch): | |
if self.player.touched: | |
self.player.pos = touch.location | |
def touch_ended(self, touch): | |
self.player.touched = False | |
class Start (Scene): | |
def draw(self): | |
background(0, 0, 0) | |
tint(0, 0, 1) | |
image('White_Circle', screen_size.w/4, screen_size.h/2, 70, 70) | |
tint(1, 0, 0) | |
image('White_Circle', screen_size.w/4*2, screen_size.h/2, 70, 70) | |
tint(0,1,0) | |
image('White_Circle', screen_size.w/4*3, screen_size.h/2, 70, 70) | |
no_tint() | |
text('This is you.', x=(screen_size.w/3)-50, y=100+screen_size.h/2, font_size=24) | |
text('Avoid this.', x=(screen_size.w/4*2)+40, y=100+screen_size.h/2, font_size=24) | |
text('Catch this.', x=40+(screen_size.w/4*3), y=100+screen_size.h/2, font_size=24) | |
text('Touch screen to start.', x=screen_size.w/2, y=screen_size.h-100, font_size=32) | |
def touch_ended(self, touch): | |
main_scene.switch_scene(Game) | |
class GameOver (Scene): | |
def setup(self): | |
self.button = Button(Rect((screen_size.w/2)-100, (screen_size.h/2)-50, 200, 100), 'RESTART') | |
self.button.action = self.restart | |
self.add_layer(self.button) | |
def restart(self): | |
main_scene.switch_scene(Game) | |
def draw(self): | |
background(0,0,0) | |
self.button.draw() | |
no_tint() | |
text('Your score was: {0}'.format(score), x=screen_size.w/2, y=screen_size.h-50, font_size=24) | |
class MultiScene (Scene): | |
def __init__(self, start_scene): | |
self.active_scene = start_scene() | |
def switch_scene(self, new_scene): | |
self.active_scene = new_scene() | |
self.setup() | |
def setup(self): | |
global screen_size | |
screen_size = self.size | |
self.active_scene.add_layer = self.add_layer | |
self.active_scene.size = self.size | |
self.active_scene.setup() | |
def draw(self): | |
self.active_scene.touches = self.touches | |
self.active_scene.draw() | |
def touch_began(self, touch): | |
self.active_scene.touch_began(touch) | |
def touch_moved(self, touch): | |
self.active_scene.touch_moved(touch) | |
def touch_ended(self, touch): | |
self.active_scene.touch_ended(touch) | |
main_scene = MultiScene(Start) | |
run(main_scene) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment