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#!/usr/bin/env python3 | |
# bpy-run-from-blender fix. | |
# Assumes that commandline arguments are | |
# sys.argv[0] = path-to-blender | |
# sys.argv[1] = '-b' | |
# sys.argv[2] = '-P' | |
# sys.argv[3] = path-to-this-script | |
import sys | |
import os | |
if sys.argv[0].split('.exe')[0].endswith('blender') and sys.argv[1] == '-b' and sys.argv[2] == '-P': | |
origin_script_working_directory = os.path.split(sys.argv[3])[0] | |
print("setting working directory for imports: '%s'"%origin_script_working_directory) | |
sys.path.insert(0, origin_script_working_directory) | |
# re-run self from within blender if bpy not available. | |
# lets you run this script directly, while really running it from within blender's python install. | |
# note: the code above is to fix imports (re-add the local working directory to the python search path) | |
# when this happens | |
from run_bpy import run_self | |
run_self() | |
# End header... | |
import bpy |
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Use this as a header for when writing self-hoisting scripts to use w/ blender and bpy.
See https://github.com/SeijiEmery/shape-net-utils/blob/master/run_bpy.py