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using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
public class TextureCombiner : EditorWindow { | |
//Input textures | |
private Texture2D[] textures = new Texture2D[4]; |
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Shader "Sprites/GlowLevels" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_AlphaIntensity_Fade_1("_AlphaIntensity_Fade_1", Range(0, 3)) = 1 | |
_TintRGBA_Color_1("_TintRGBA_Color_1", COLOR) = (1,1,1,1) | |
_AlphaIntensity_Fade_2("_AlphaIntensity_Fade_2", Range(0, 3)) = 1 | |
_TintRGBA_Color_2("_TintRGBA_Color_2", COLOR) = (1,1,1,1) |