Based on 140byt.es
This is a collection of JavaScript wizardry that can shave bytes off of your code. It's mainly intended as a reference for those creating entries for 140byt.es. Feel free to add your own or send any feedback to @140bytes.
Outside of the 140bytes challenge or other code golf challenges, please be considerate and don’t pre-minify code you wish to share with others. We have minifiers for that.
Well, Javascript golfing is the process of writing the smallest amount of javascript code to do something awesome. It tests your ability to reduce, reuse, and recycle for the purpose of achieving the tiniest footprint possible.
- Arguments
- Variables
- Loops
- Operators
- Numbers
- Strings
- Conditionals
- Arrays
- Regular Expressions
- Booleans
- Functions
- In the browser
- Canvas
- Delimiters
- APIs
- Minification and compression
- JavaScript coding competitions
- Other resources
Object literal shorthand can take a little getting used to, but seasoned developers usually prefer it over a series of nested functions and variables. You can argue which technique is shorter, but I enjoy using object literal notation as a clean substitute to functions as constructors.
// Longhand
function myFunction(myString, myNumber, myObject, myArray, myBoolean) {
// do something...
}
myFunction('String', 1, [], {}, true);
// Shorthand
function myFunction() {
for (i = 0; i < arguments.length; i++) {
console.log( typeof arguments[i] ); // Returns string, number, object, object, boolean
}
}
myFunction('String', 1, [], {}, true);
Since arguments will need to be as short as possible, and will likely be reused within their lifetime, it's best to treat them as positionals instead of trying to give them meaning through their name. While using one-letter names marginally aids readability for a single function, keeping a consistent approach helps readability across all functions.
function(t,d,v,i,f){...} // before
function(a,b,c,d,e){...} // after
Use in
to check whether a given argument was passed
arguments.length>1||(cb=alert) // before
1 in arguments||(cb=alert) // after
If only truthy arguments are of interest, you can even boil that down to
arguments[0]&&(cb=alert) // works only if arguments[0] coerces to true
Save delimiters by processing stuff within (unused) arguments
a=b<<1+a;x(a,1); // before
x(a=b<<1+a,1); // after
There are some functions which take no argument, and obviously you can reuse the parentheses when calling them. See @snowlord's RPN function.
((a=b.pop(),b.pop())+c+a); // before
(b.pop(a=b.pop())+c+a); // after
If you're not sure if a function really takes no arguments, see if its .length
is 0.
Use strings instead of functions in setInterval and setTimeout.
setInterval(function(){console.log("z")},100) // before
setInterval('console.log("z")',100) // after
setInterval
and setTimeout
default to the browser's fastest possible time interval (usually 1ms in most modern browsers) if the second argument is left out.
setInterval('console.log("z")',1) // before
setInterval('console.log("z")') // after
var o = {} // Object literal
var a = [] // New Array
var r = /.*/ // New Regex
var s = ''+0; // Convert to string
var n = +'7'; // Convert to number (7)
var b = !!b; // Converts to a boolean
var f = ~~3.434; // Same as Math.floor(3.434)
var g = -~3.434; // Same as Math.ceil(3.434)
var x = 5e3; // Same as 5000
var c = c || z; // Coalesce, if c is null then set it to z.
'abcde'[1]; // charAt shorthand, results in 'b'.
+new Date(); // Shorthand for (new Date()).getTime();
var a = x?y:z; // Ternary operator, short for: var a;if(x){a=y;}else{a=z;}
!0 // Shorthand for true
!1 // Shorthand for false
void 0 // Shorthand for undefined
It is sometimes good practice to including variable assignments at the beginning of your functions. This shorthand method can save you lots of time and space when declaring multiple variables at the same time.
// Longhand
var x;
var y;
var z = 3;
// Shorthand
var x, y, z = 3;
Don't check your types, just use them as they are. parseInt() costs 10 characters. If you need to cast out of a string, be creative:
a='30';
b='10';
c = a + b; // failure
c = parseInt(a) + parseInt(b) // too long
c = -(-a-b); // try these
c = ~~a+~~b;
c = +a+ +b;
c = a- -b;
Save bytes on the var
declaration by putting placeholder arguments in the function declaration.
function(a){var b=1;...} // before
function(a,b){b=1;...} // after
Please be careful as sometimes var
declaration is shorter. Take the right decision in each case.
function(a,b,c,d){b=1;c=2;d=3;...} // before
function(a){var b=1,c=2,d=3;...} // after
Careful reuse of a variable that is no longer needed can save bytes.
setTimeout(function(){for(var i=10;i--;)... }, a) // before
setTimeout(function(){for(a=10;a--;)... }, a) // after
Since assignment returns the assigned value, perform assignment and evaluation at the same time to save bytes. A good example of this is @jed's JSONP function, where the string script
is assigned in the createElement
method.
a=this.localStorage;if(a){...} // before
if(a=this.localStorage){...} // after
An array can be used as a temporary placeholder to avoid declaring another variable.
var a=1,b=2,c;c=a;a=b;b=c // before
var a=1,b=2;a=[b,b=a][0] // after
var a=1,b=2;a=b^a^(b=a) // after - not as useful, but can come in handy
Alternatively, for numbers you can save another two bytes:
var a=1,b=2;a=[b,b=a][0] // before
var a=1,b=2;a+=b-(b=a) // after
JavaScript coercion is a blessing and a curse, but sometimes it can be very useful. @jed's pubsub function decrements a negative variable, and then concatenates the results with a string, resulting in a string like someString-123
, which is exploited later by using the hyphen as a split token to return the original string.
Required data will often be represented as Array or Object. In many cases, these byte-hungry formats can be replaced by strings. The Date.parse polyfill shows a great example of a conversion table that'd usually be an Object.
When creating new variables sometimes you want to check if the variable your referencing for it’s value isn’t null or undefined. I would say this is a very common check for JavaScript coders.
// Longhand
if (variable1 !== null || variable1 !== undefined || variable1 !== '') {
var variable2 = variable1;
}
// Shorthand
var variable2 = variable1 || '';
// Browser Test:
//null value example
var variable1 = null,
variable2 = variable1 || '';
console.log(variable2); // output: '' (an empty string)
//undefined value example
var variable1 = undefined,
variable2 = variable1 || '';
console.log(variable2); // output: '' (an empty string)
//normal value example
var variable1 = 'hi there',
variable2 = variable1 || '';
console.log(variable2); // output: 'hi there'
You can use the standard for loop in non-standard ways.
for (a; b; c)
// is essentially equivalent to:
a;
while (b)
{
...
c;
}
So a good trick is to write your code with a while loop, and then split it into the a,b,c parts in a for loop.
// Examples
for(x=y=n;!z;x--,y++)z=i(x)?x:i(y)?y:0
for(a=b=1;b<n;c=a+b,a=b,b=c);
// Before
for(i=5;i--;)for(j=5;j--;)dosomething(i,j)
// After
for(i=25;i--;)dosomething(0|i/5,i%5)
Example with different values for i/j
// Before
for(i=4;i--;)for(j=7;j--;)dosomething(i,j)
// After
for(i=28;i--;)dosomething(0|i/7,i%7)
This little tip is really useful if you want plain JavaScript and hence can’t
use jQuery $.each
or Array.forEach()
.
// Longhand
for (var i = 0; i < allImgs.length; i++)
// Shorthand
for (var i in allImgs)
// Shorthand for Array.forEach
function logArrayElements(element, index, array) {
console.log('a[' + index + '] = ' + element);
}
[2, 5, 9].forEach(logArrayElements);
// logs: a[0] = 2, a[1] = 5, a[2] = 9
If you can perform all the logic you need within the conditional part of a loop, you don't need the loop body. For an example, see @jed's timeAgo function.
for
and while
require the same number of bytes, but for
gives you more control and assignment opportunity.
while(i--){...} // before
for(;i--;){...} // after
i=10;while(i--){...} // before
for(i=10;i--;){...} // after
FYI, the second argument to a for-loop can be omitted, too - it will only stop the loop if it returns anything false-y at all.
When iterating over an array of objects that you know are truthy, short circuit on object presence to save bytes.
for(a=[1,2,3,4,5],l=a.length,i=0;i<l;i++){b=a[i];...}
for(a=[1,2,3,4,5],i=0;b=a[i++];){...}
a=[];i=0;for(b in window)a[i++]=b // before
a=[];i=0;for(a[i++]in window) // after
Coercion Hint: you can coerce the counter from an array: i=a=[];for(a[i++]in window);
If an array can be iterated reversely, it may save some bytes:
for(a=0;a<x.length;a++)... // before
for(a=x.length;a--;)... // after
for(i=3;i--;foo(),bar()); // before
for(i=3;i--;)foo(),bar(); // before
for(i=3;i--;bar())foo(); // after
If for..in encounters anything but an object (or string in any browser but ye olde IE), e.g. false or 0, it will silently continue without iteration.
if(c)for(a in b)x(b[a]); // before
for(a in c&&b)x(b[a]); // after
You may have seen this one around it’s essentially a fancy way to write without the zeros. 1e7 essentially means 1 followed by 7 zeros – it represents a decimal base (JS interprets as a float type) equal to 10,000,000.
// Longhand
for (var i = 0; i < 10000; i++) { ... }
// Shorthand
for (var i = 0; i < 1e7; i++) {
You can use 1 and 0 to represent true and false. I’ve seen this used in
JavaScript game development in shorthand while loops. Note that if you use the
negative start your array may be in reverse. You can also use while(i++ < 10)
and you don’t have to add the i++
later on inside the while.
// Longhand
var i=0;
while (i<9) {
//do stuff
i++; //say
}
// Shorthand
var i=9;
// goes until i=0
while(i--) { ... }
// or
var i = -9;
// goes until i=0
while (i++) { ... }
This Mozilla page is an excellent resource to get started.
Assignment operators are used to assign values to JavaScript variables and no doubt you use arithmetic everyday without thinking (no matter what programming language you use Java, PHP, C++ it’s essentially the same principle).
// Longhand
x = x + 1;
minusCount = minusCount - 1;
y = y * 10;
// Shorthand
x++;
minusCount --;
y *= 10;
x += y; // Result 15
x -= y; // Result 5
x *= y; // Result 50
x /= y; // Result 2
x %= y; // Result 0
hasAnF="This sentence has an f.".indexOf("f")>=0 // before
hasAnF=~"This sentence has an f.".indexOf("f") // after
// Longhand
if (str.indexOf(ndx) == -1) {
// Char not found
}
// Shorthand
if (~str.indexOf(ndx)) {
// Char not found.
}
with(document){open();write("hello");close()}
with(document)open(),write("hello"),close()
""._
, 1.._
and 0[0]
also work, but are slower. void 0
is faster than undefined
but longer than the alternatives.
Whitespace isn't always needed after an operator and may sometimes be omitted:
typeof [] // before
typeof[] // after
The double bitwise trick provides us with some pretty nifty shorthand tricks. Read more about it here: Double bitwise NOT (~~).
// Longhand
Math.floor(4.9) === 4 // true
// Shorthand
~~4.9 === 4 // true
// Longhand
Math.floor(x/2);
// Shorthand
x>>1;
// Longhand
Math.floor(4.9); // 4
// Shorthand
4.9 | 0; // 4
~~4.9; // 4
Both of these operator combos will floor numbers (note that since ~
has lower precedence than |
, they are not identical).
rand10=Math.floor(Math.random()*10) // before
rand10=0|Math.random()*10 // after
If you are flooring a quotient where the divisor is a multiple of 2, a bit-shift-right will perform both operations in one statement:
Math.floor(a/2) // before
a>>1 // after
Math.floor(a / 4) // before
a>>2 // after
Math.round(a) // before
a+.5|0 // after
Also, for negative number just change +.5|0
to -.5|0
Math.round(-a) // before
-a-.5|0 // after
This is equivalent to A*Math.pow(10,B)
.
million=1000000 // before
million=1e6 // after
This is equivalent to A*Math.pow(2,B)
. See @jed's rgb2hex for an example.
color=0x100000 // before
color=1<<20 // after
It’s shorter. Besides, division by zero gets you free internet points.
[Infinity,-Infinity] // before
[1/0,-1/0] // after
Division of 1 by any finite number results nonzero "truthy" value.
if(isFinite(a)) // before
if(1/a) // after
When comparing numbers, it's often shorter to munge the value to 0 first.
a==1||console.log("not one") // before
~-a&&console.log("not one") // after
Used together with the unary -
, this is a great way to increment numerical variables not yet initialized. This is used on @jed's JSONP implementation.
i=i||0;i++ // before
i=-~i // after
It can also be used to decrement a variable by flipping around the negation and complement:
i=i||0;i-- // before
i=~-i // after
// Longhand
Math.sign(x) == Math.sign(y);
// Shorthand
(x ^ y) >= 0;
if(a!=123) // before
if(a^123) // after
parseInt(n, 36)
is not only a very small character to number conversion, it also has the added value of being case-insensitive, which may save a .toLowerCase()
, like in subzey's parseRoman function.
As seen in aemkei's Tetris game.
If you need a random boolean (0 or 1):
new Date&1 // Equivalent to Math.random()<0.5
If you need a random integer 0 <= n < 1337:
new Date%1337 // Equivalent to Math.floor(Math.random()*1337))
i=0|Math.random()*100 // before
i=new Date%100 // after
This works because a Date is stored internally in JavaScript as the amount of milliseconds since an epoch, so the new Date is being coerced into 123somebignumber456 when you try to do integer math on it. Of course, these "random" numbers really won't be as random, especially if you call them multiple times in quick succession, so keep that in mind.
Note: Do not use in fast loops, because the milliseconds might not change!
Prefer slice(start,stop)
over substr(start,length)
over substring(start,stop)
. Omit the second parameter to fetch everything to the end of the string. Do not use negative positions. It may be shorter (e.g. s.substr(-n)
fetches the last n characters) but does not work in Internet Explorer (including version 9).
Use s.split('')
to create a character array from a string. Unfortunately you can not use s[i]
to access the characters in the string. This does not work in Internet Explorer (including version 9).
var chars = 'loremipsum'.split('');
Save two bytes by using a number as a delimiter in a string to be split, as seen in @jed's timeAgo function.
"alpha,bravo,charlie".split(",") // before
"alpha0bravo0charlie".split(0) // after
Strings have a built-in .link
method that creates an HTML link. This is used in @jed's linkify function.
html="<a href='"+url+"'>"+text+"</a>" // before
html=text.link(url) // after
Strings also have several other methods related to HTML, as documented here.
First, because this RegExp implicit is 1 byte shorter, but you get the added value of coercion of undefined to /undefined/ instead of '' being matched at position zero. This is used in @atk's [base64decoder] (https://gist.github.com/1020396) function.
Warning: This will fail when you search with an invalid regular expression. For example, '.'
as /./
matches any character, '+'
as /+/ gives an error so you'd want to ensure you know what the value is.
Since the .replace
method can take a function as its second argument, it can handle a lot of iteration bookkeeping for you. You can see this exploited in @jed's templates and UUID functions.
for(a="",i=32;i--;)a+=0 // before
a=Array(33).join(0) // after
You can use the eval() function to do this but this bracket notation shorthand technique is much cleaner than an evaluation, and you will win the praise of colleagues who once scoffed at your amateur coding abilities!
// Longhand
'myString'.charAt(0);
// Shorthand
'myString'[0]; // returns 'm'
### Use coercion to build strings with commas in them
Pretty useful for RGB declarations.
```javascript
"rgb("+(x+8)+","+(y-20)+","+z+")"; // before
"rgb("+[x+8,y-20,z]+")"; // after
"rgb(255,"+(y-20)+",0)"; // before
"rgb(255,"+[y-20,"0)"]; // after
This is a great code saver for when you want to do something if the test is true, else do something else by using the ternary operator.
// Longhand
var big;
if (x > 10) {
big = true;
} else {
big = false;
}
// Shorthand
var big = (x > 10) ? true : false;
If you rely on some of the weak typing characteristics of JavaScript, this can also achieve more concise code. For example, you could reduce the preceding code fragment to this:
var big = (x > 10);
//further nested examples
var x = 3,
big = (x > 10) ? 'greater 10' : (x < 5) ? 'less 5' : 'between 5 and 10';
console.log(big); // "less 5"
var x = 20,
big = { true: x > 10, false : x< =10 };
console.log(big); // "Object {true=true, false=false}"
This might be trivial, but worth a mention. When doing “if checks” assignment operators can sometimes be ommited.
// Longhand
if (likeJavaScript === true)
// Shorthand
if (likeJavaScript)
// Other Examples:
// If 'a' is NOT equal to true, then do something.
// Longhand
var a;
if (a !== true) {
// do something...
}
// Shorthand
var a;
if (!a) {
// do something...
}
If you have mutiple IF variable value comparisons you can simply ass them to an array and check for presence. You could use $.inArray as an alternative.
// Longhand
if(myvar == 1 || myvar == 5 || myvar == 7 || myvar == 22) {
console.log('ya');
}
// Shorthand
([1,5,7,22].indexOf(myvar) !=- 1) && alert('yeah baby!');
Shorter sentence when using commas (1 char saved).
if (i<10) {m+=5;n-=3} // before
if (i<10) m+=5,n-=3; // after
If you have code that behaves differently based on the value of a property, it can often result in conditional statements with multiple else ifs or a switch cases. You may prefer to use a lookup table if there is more than two options (even a switch statement looks ugly!).
// Longhand
if (type === 'aligator') {
aligatorBehavior();
}
else if (type === 'parrot') {
parrotBehavior();
}
else if (type === 'dolphin') {
dolphinBehavior();
}
else if (type === 'bulldog') {
bulldogBehavior();
} else {
throw new Error('Invalid animal ' + type);
}
// Shorthand
var types = {
aligator: aligatorBehavior,
parrot: parrotBehavior,
dolphin: dolphinBehavior,
bulldog: bulldogBehavior
};
var func = types[type];
(!func) && throw new Error('Invalid animal ' + type); func();
We’re no longer relying on the less reliable == as !(ret == undefined) could be rewritten as !(ret) to take advantage of the fact that in an or expression, ret (if undefined or false) will skip to the next condition and use it instead. This allows us to trim down our 5 lines of code into fewer characters and it’s once again, a lot more readable.
// Longhand
if (!(ret == undefined)) {
return ret;
} else{
return fum('g2g');
}
// Shorthand
return ret || fum('g2g');
These operators reduce the script size rather that using if statements like the ones in the examples.
if(a)if(b)return c // before
return a&&b&&c // after
if(!a)a=Infinity // before
a=a||Infinity // after
if (p) p=q; // before
p=p&&q; // after
if (!p) p=q; // before
p=p||q; // after
Everyone loves switch statements, cough. Here is how you might avoid switch case syndrome.
// Longhand
switch (something) {
case 1:
doX();
break;
case 2:
doY();
break;
case 3:
doN();
break;
// And so on...
}
// Shorthand
var cases = {
1: doX,
2: doY,
3: doN
};
cases[something] && cases[something]();
// Longhand
var a = 1;
var b = 2;
var tmp = a;
a = b;
b = tmp;
// Shorthand
var a = 1;
var b = 2;
a^=b, b^=a, a^=b;
Longhand
if (x == a) {
x = b;
}
else if (x == b) {
x = a;
}
// x = 1, a = 1, b = 2
// 1st run: x = 2
// 2nd run: x = 1
// 3rd run: x = 2
// 4th run: x = 1
// ...
// Shorthand
x = a ^ b ^ x;
Instead of using typeof x=='string'
, you can use ''+x===x
.
Instead of using typeof x=='number'
, you can use +x===x
. +x
will coerce x to a number or NaN, so if it is anything else but a number, this will turn false. Warning: If someone goes really crazy on the prototypes, this will probably fail.
Instead of using typeof x=='function'
, you can use /^f/.test(typeof x)
as in @tkissing's template engine.
Another way to test types is to check if type-specific methods are available. (Seen on @adius DOMinate)
Test the variable x with the shortest type specific method:
Type | Test |
---|---|
String | x.big |
Number | x.toFixed |
Array | x.pop (x.map works on fewer browsers) |
Function | x.call |
textNode | x.data |
This technique is even faster than string comparison!
Warning: This will lead to wrong results if properties or methods with those names were added.
if(array.length>1) // before
if(array[1]) // after
Array elision can be used in some cases to save bytes. See @jed's router API for a real-world example.
[undefined,undefined,2] // before
[,,2] // after
// Note: Be mindful of elided elements at the end of the element list
[2,undefined,undefined] // before length is 3
[2,,] // after length is 2
You may notice that the undefined
turns empty. In fact, when we coerce an array into a string, the undefined
turns to empty string. See one exploitation from @aemkei's Digital Segment Display
b="";b+=x // before
b=[b]+x // after
// Bonus: b=x+[b] uses same bytes as b=[b]+x, while b="";b=x+b uses one more byte over b="";b+=x.
Another exploitation is also useful:
((b=[1,2][a])?b:'') // before
[[1,2][a]] // after
You can use ''+array
instead of array.join(',')
since the default separator of arrays is ",".
Warning: this will only work if the contents of the Array are true-ish (except false) and consist of Strings (will not be quoted!), Numbers or Booleans, Objects and Arrays within arrays may lead to unwanted results:
''+[1,true,false,{x:1},0,'',2,['test',2]]
// "1,true,false,[object Object],0,,2,test,2"
```
### String coercion with array literal ```[]```
```
''+1e3+3e7 // before
[1e3]+3e7 // after
```
See @jed's [UUID](https://gist.github.com/982883) function.
### Use coercion to build strings with commas in them
````javascript
"rgb("+(x+8)+","+(y-20)+","+z+")"; // before
"rgb("+[x+8,y-20,z]+")"; // after
```
Or if the first or last values are static:
````javascript
"rgb(255,"+(y-20)+",0)"; // before
"rgb(255,"+[y-20,"0)"]; // after
```
### Use Arrays as Objects
When you need to return an Object, re-use an already declared Array to store properties. An Array is of type 'object', after all. Make sure the field names don't collide with any of Array's intrinsic properties.
### Test if Array has Several Elements
You can write `if(array[1])` instead of `if(array.length > 1)`.
**Warning:** This doesn't work when the item `array[1]` is falsy! So only use it when you can be sure that it's not. You can use `if(1 in array)` in that case.
### Object Array Notation Shorthand
Useful way of declaring small arrays on one line.
```javascript
// Longhand
var a = new Array();
a[0] = 'myString1';
a[1] = 'myString2';
a[2] = 'myString3';
// Shorthand
var a = ['myString1', 'myString2', 'myString3'];
```
### Associative Array Notation Shorthand
The old school way of setting up an array was to create a named array and then
add each named element one by one. A quicker and more readable way is to add
the elements at the same time using the object literal notation. Please note
that Associative Array are essentially JavaScript Objects with properties.
```javascript
// Longhand
var skillSet = new Array();
skillSet['Document language'] = 'HTML5';
skillSet['Styling language'] = 'CSS3';
skillSet['Javascript library'] = 'jQuery';
skillSet['Other'] = 'Usability and accessibility';
// Shorthand
// Don’t forget to omit the final comma otherwise certain
// browsers will complain (not naming any names, IE).
var skillSet = {
'Document language': 'HTML5',
'Styling language': 'CSS3',
'Javascript library': 'jQuery',
'Other': 'Usability and accessibility'
};
```
[↑ Back to top](#table-of-contents)
Regular Expressions
-------------------
### RegExp Object Shorthand
Example to avoid using the RegExp object.
```javascript
// Longhand
var regex = new RegExp('\d+(.)+\d+','igm'),
result = regex.exec('padding 01234 text text 56789 padding');
console.log(result); // '01234 text text 56789'
// Shorthand
var result = /d+(.)+d+/igm.exec('padding 01234 text text 56789 padding');
console.log(result); // '01234 text text 56789'
```
### Use shortcuts
`\d` is short for `[0-9]` and `\w` is short for `[A-Za-z0-9_]`. `\s` matches whitespace. Upper case shortcuts are inverted, e.g. `\D` matches non-digits. You can use these shortcuts inside character classes, e.g. `[\dA-F]` matches hex characters.
`\b` does not match a character but a word boundary where a word and a non-word character met (or vice versa). `\B` matches everywhere except at word boundaries. Some other shortcuts do _not_ work, e.g. `\Q...\E`. For a full list check the ECMA column in the [Regular Expression Flavor Comparison](http://www.regular-expressions.info/refflavors.html).
`/a|b/` is the same as `/(a|b)/`.
Sometimes it's shorter to use `<.*?>` (ungreedy matching) instead of `<[^>]*>` to match (for example) an HTML tag. But this may also change the runtime and behavior of the regular expression in rare cases.
In the replacement string, `$&` refers to the entire match and ``$` `` and `$'` refer to everything before and after the match, so `/(x)/,'$1'` can be replaced with `/x/,'$&'`.
### Denormalize to shorten
While `/\d{2}/` looks smarter, `/\d\d/` is shorter.
### Don't escape
In many cases almost no escaping (with `\`) is needed even if you are using characters that have a meaning in regular expressions. For example, `[[\]-]` is a character class with the three characters `[`, `]` (this needs to be escaped) and `-` (no need to escape this if it's the last character in the class).
### `eval()` for a regexp literal can be shorter than `RegExp()`
Prefer `/\d/g` over `new RegExp('\\d','g')` if possible. If you need to build a regular expression at runtime, consider using `eval()`.
```javascript
// we escape the first curly bracket so if `p` is a number it won't be
// interpreted as an invalid repetition operator.
r=new RegExp("\\\\{"+p+"}","g") // before
r=eval("/\\\\{"+p+"}/g") // after
```
### `eval()` around String.replace() instead of callback
If a callback is used to achieve a certain effect on the output, one can use replace to build the expression that achieves the same effect and evaluate it (the more complicated the matches are, the less this will help):
```javascript
x.replace(/./,function(c){m=m+c.charCodeAt(0)&255}) // before
eval(x.replace(/./,'m=m+"$&".charCodeAt(0)&255;')) // after
```
[↑ Back to top](#table-of-contents)
Booleans
--------
### Use `!` to create booleans
`true` and `false` can be created by combining the `!` operator with numbers.
```javascript
[true,false] // before
[!0,!1] // after
```
Boolean coercion can be useful, too. If coerced to Number (e.g. by prefixing a +), true will coerce to 1, false to 0. So a program that will test one condition to output 2 and another one to output 1 and 0 if none is met, can be reduced:
```javascript
x>7?2:x>4?1:0 // before
+(x>7)+(x>4) // after
```
One way that minifiers are able to shave bytes off of JavaScript code is changing the way booleans are used, from David Walsh [blog](http://davidwalsh.name/javascript-booleans):
```javascript
true === !0 // before, save 2 chars
false === !1 // after, save 3 chars
```
[↑ Back to top](#table-of-contents)
Functions
---------
### Use Array-Access for repeat function calls
This is definitely a balancing act between variable/function name length and number of invocations. Instead of calling a.longFunctionName() twice, it's shorter to save the name and call the function via array-access:
```javascript
a.longFunctionName(b)
a.longFunctionName(c)
//42
// vs
f='longFunctionName'
a[f](b)
a[f](c)
//34
```
this is especially effective with functions like document.getElementById which can be reduced to d[e]().
Note:
For a single call, the relative cost* is 8 + name.length characters. Each subsequent call has a relative cost of 2 characters.
For standard invocation, all calls cost name.length characters. Use this method if 8 + name.length + (2 * invocations) < invocations * name.length
i = invocations len = minimum function length to get advantage
```
i | len
=======
1 | ∞
2 | 12
3 | 7
4 | 6
5 | 5
6 | 4
```
### Shorten repetitive function calls
Saves lot of chars when the script contains many function calls. 20 chars shorter in the second example.
```javascript
i=[Math.random()*2,Math.random()*3,Math.random()*4); // before
r=Math.random;i=[r()*2,r()*3,r()*4]; // after
i=Math.cos(10)*Math.cos(20)*Math.cos(30);
j=Math.sin(10)*Math.sin(20)*Math.sin(30);
k=Math.random(10)*Math.random(20)*Math.random(30); // before
with(m=Math)C=cos,S=sin,R=random;
i=m.C(10)*m.C(20)*m.C(30);
j=m.S(10)*m.S(20)*m.S(30);
k=m.R(10)*m.R(20)*m.R(30); // after
```
### Short Function Calling
Just like #1 you can use ternary operators to make function calling shorthand
based on a conditional.
```javascript
// Longhand
function x () {
console.log('x');
};
function y () {
console.log('y');
};
var z = 3;
if (z == 3) {
x();
} else {
y();
}
// Shorthand
(z === 3 ? x:y)();
```
### Shorten function names
Assign prototype functions to short variables. This may also be faster in more complex cases.
```javascript
a=Math.random(),b=Math.random() // before
r=Math.random;a=r(),b=r() // after
```
### Use named functions for recursion
Recursion is often more terse than looping, because it offloads bookkeeping to the stack. This is used in @jed's [walk](https://gist.github.com/964769) function.
### Use named functions for saving state
If state needs to be saved between function calls, name the function and use it as a container. This is used for a counter in @jed's [JSONP](https://gist.github.com/962814) function.
```javascript
function(i){return function(){console.log("called "+(++i)+" times")}}(0) // before
(function a(){console.log("called "+(a.i=-~a.i)+" times")}) // after
0,function a(){console.log("called "+(a.i=-~a.i)+" times")} // another alternative
```
### Omit `()` on `new` calls w/o arguments
`new Object` is equivalent to `new Object()`
```javascript
now = +new Date() // before
now = +new Date // after
```
### Omit the `new` keyword when possible
Some constructors don't actually require the `new` keyword.
```javascript
r=new RegExp(".",g) // before
r=RegExp(".",g) // after
l=new Function("x","console.log(x)") // before
l=Function("x","console.log(x)") // after
```
### The `return` statement
When returning anything but an expression starting with an alphanumeric character, there’s no need to use a space after `return`:
```js
return ['foo',42,'bar']; // before
return['foo',42,'bar']; // after
return {x:42,y:417}; // before
return{x:42,y:417}; // after
return .01; // before
return.01; // after
```
### Use the right closure for the job
If you need to execute a function instantly, use the most appropriate closure.
```javascript
;(function(){...})() // before
new function(){...} // after, if you plan on returning an object and can use `this`
!function(){...}() // after, if you don't need to return anything
```
### Shorten `function` with `Function`
This is most useful with multiple function calls. However, both parameters must be strings, which may be a good or bad thing, so use this wisely.
```javascript
function a(a){return a}
function b(b){return b}
function c(c){return c} //before
var f=Function,
a=f('a','return a'),
b=f('b','return b'),
c=f('c','return c') //after
```
### One-liners
Save on brackets by shoving as much as possible into single lines, or parameters:
```javascript
a(realParam1, realParam2, fizz='buzz')
```
### Embed functionality in function calls
Save chars by processing stuff within (unused) arguments.
```javascript
i=j<<1+i;x(i,1); // before
x(i=j<<1+i,1); // after
```
[↑ Back to top](#table-of-contents)
In the browser
--------------
### Use this or self instead of window in global context
self explanatory 2 character savings.
### Use browser objects to avoid logic
Instead of writing your own logic, you can use browser anchor elements to parse URLs as in @jed's [parseURL](https://gist.github.com/964849), and text nodes to escape HTML as in @eligrey's [escapeHTML](https://gist.github.com/eligrey/1224209).
### Use global scope
Since `window` is the global object in a browser, you can directly reference any property of it. This is well known for things like `document` and `location`, but it's also useful for other properties like `innerWidth`, as shown in @bmiedlar's [screensaver](https://gist.github.com/981915).
### A better way to `getElementById()`
Saves 27 bytes.
```javascript
document.getElementById('a').innerHTML = "foo"; // before
a.innerHTML = "foo"; // after
```
### Use color names
Most color names declarations are usually shorter than the rgb() equivalent. [Check Doug Crockford’s color chart](http://www.crockford.com/wrrrld/color.html) for reference.
```javascript
a.fillStyle="rgb(255,0,0)"; // before
a.fillStyle='red'; // after
```
### Get current status of multiple keys pressed
With this method, the array k always contains the keycodes pressed/released.
```javascript
k = [];
onkeydown = function(x) {k[x.which]=1};
onkeyup = function(x) {k[x.which]=0};
```
### Avoid Semicolons
JavaScript has automatic semi-colon insertion. Use it often and well.
[↑ Back to top](#table-of-contents)
Canvas
------
### The canvas context hash trick
```javascript
a.beginPath
a.fillRect
a.lineTo
a.stroke
a.transform
a.arc // before
for(Z in a)a[Z[0]+(Z[6]||Z[2])]=a[Z];
a.ba
a.fc
a.ln
a.sr
a.to
a.ac // after
```
If the demo uses lot of calls to the canvas drawing functions, this method reduce all the name methods to short calls, reducing the overall chars usage. In some cases, a modified version of the hash can be used:
```javascript
for($ in a)a[$[0]+$[6]]=a[$];
```
But test it carefully in all browsers. This one has a more limited function selection, with different performance in each browser.
### Setting canvas width/height also clears it
This saves one complete sentence if the demo has animation with clearing the canvas on every frame.
```javascript
c.clearRect(0,0,o,o); // inside animation loop before
c.width=c.height=o; // inside animation loop after
```
### Anonymous function for drawing
```javascript
function d(){ ... }setInterval(d,9); // before
setInterval(function(){ ... },9) // after
```
If the script uses a setInterval() method to draw animation, this technique saves four chars. Bonus improvement by removing the function completely (take care of special chars inside the quotes):
```javascript
setInterval("do this",9);
```
[↑ Back to top](#table-of-contents)
Delimiters
----------
Only use `;` where necessary. Encapsulate in other statements if possible, e.g.
```javascript
x=this;a=[].slice.call(arguments,1); // before
a=[x=this].slice.call(arguments,1); // after
```
[↑ Back to top](#table-of-contents)
APIs
----
### Pass static data via argument where possible
### Use extra bytes to provide default values
### Do one thing and do it well
[↑ Back to top](#table-of-contents)
Minification and compression
----------------------------
* [RegPack](http://siorki.github.io/regPack.html)
* [JS Crush](http://www.iteral.com/jscrush/)
* [Google Closure Compiler](http://closure-compiler.appspot.com/home)
* [YUI Compressor](http://refresh-sf.com/)
* [UglifyJS](http://marijnhaverbeke.nl/uglifyjs)
* [JS Compress](http://jscompress.com/)
* [Shader Minifier](http://www.pouet.net/prod.php?which=55176)
* [JsExe](http://www.pouet.net/prod.php?which=59298)
[↑ Back to top](#table-of-contents)
JavaScript coding competitions
------------------------------
* [JS1k](http://js1k.com/)
* [js13kGames](http://js13kgames.com/)
* [140byt.es](http://140byt.es/)
[↑ Back to top](#table-of-contents)
Other resources
---------------
* [140byt.es](https://github.com/jed/140bytes/wiki/Byte-saving-techniques)
* [Ben Alman](http://twitter.com/cowboy)'s explanation of his [JS1K entry](http://benalman.com/news/2010/08/organ1k-js1k-contest-entry/)
* [Marijn Haverbeke](http://twitter.com/marijnjh)'s explanation of his [JS1K entry](http://marijnhaverbeke.nl/js1k/)
* [Martin Kleppe](http://www.twitter.com/aemkei)'s presentation about his [140byt.es and JS1K entries](http://go.ubilabs.net/froscon)
* [Suggested Closure Compiler optimizations](http://code.google.com/p/closure-compiler/issues/detail?id=36)
* [Angus Croll](http://www.twitter.com/angusTweets)'s [blog](http://javascriptweblog.wordpress.com/)
* [Aivo Paas](http://www.twitter.com/aivopaas)'s [jscrush](http://iteral.com/jscrush/)
* [Cody Brocious](http://www.twitter.com/daeken)'s post on [superpacking JS demos](http://daeken.com/superpacking-js-demos)
* [Sam Deering](https://twitter.com/samdeering)'s post on [sitepoint](http://www.sitepoint.com/shorthand-javascript-techniques/)
* [Claudio](https://twitter.com/claudiocc)'s post on [claudiocc](http://www.claudiocc.com/javascript-golfing/)
* [ScriptCompress](http://www.scriptcompress.com/golf.htm)
* [StackExchange](http://codegolf.stackexchange.com/questions/2682/tips-for-golfing-in-javascript)
* [Zoli Kahan](https://zolmeister.com/)
[↑ Back to top](#table-of-contents)