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@IRCSS
IRCSS / SmoothGameCameraMovement.cs
Last active May 10, 2023 03:03
Unity Camera Movement in Game view like Scene View with filtering
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Moves Camera similar to how camera is moved in the Unity view port. Drop the scrip on the game object which has the camera and you wish to move.
public class SmoothGameCameraMovement : MonoBehaviour
{
public float lateralSpeed = 0.0015f;
// code updates are now there:
// https://github.com/Bleuje/processing-animations-code/blob/main/code/radialcollapse/radialcollapse.pde
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab is be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
// See the license information at the end of this file.
// View the rendered result at: https://bleuje.com/gifanimationsite/single/radialcollapse/
@staggartcreations
staggartcreations / CinemachinePathShape.cs
Created January 5, 2020 08:51
Unity script for creating a circular, arched or spiraling cinemachine path
using UnityEngine;
using Cinemachine;
using Waypoint = Cinemachine.CinemachineSmoothPath.Waypoint;
public class CinemachinePathShape : MonoBehaviour
{
public CinemachineSmoothPath path;
[Space]
@staggartcreations
staggartcreations / CreatePlaneStack.cs
Created December 31, 2019 12:02
Unity script for creating a stacked plane mesh
using UnityEngine;
[ExecuteInEditMode]
public class CreatePlaneStack : MonoBehaviour
{
public MeshFilter meshFilter;
[Range(1, 64)]
public int layers = 4;
[Space]

DaVinci Resolve Scripting Documentation

Updated as of 08 March 2019


In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import modules for scripting access (DaVinciResolve.py) and some representative examples.

Overview

As with Blackmagic Design Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page, or via command line. This permission can be changed in Resolve Preferences, to be only from Console, or to be invoked from the local network. Please be aware of the security implications when allowing scripting access from outside of the Resolve application.

@HAliss
HAliss / CurveDissolve.shader
Last active June 7, 2022 17:26
Creates a monochromatic texture with color values from a given animation curve
Shader "Custom/CurveDissolve"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Noise("Noise", 2D) = "white" {}
_CurveTexture("Curve texture", 2D) = "white" {}
_Cutoff("Cutoff", Range(0,1)) = 0
_Glossiness ("Smoothness", Range(0,1)) = 0.5