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May 7, 2017 04:00
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#include "canvas.hxx" | |
//#define SPEED | |
Canvas * canvas = nullptr; | |
Painter * scene = new Painter; | |
double dA = 1.0, dB = 0.5, | |
f = 0.055, k = 0.062; | |
int cols; | |
int index(int x, int y) { | |
if (x < 0 || y < 0 || x >= cols || y >= cols) | |
return -1; | |
return x + y * cols; | |
} | |
double map(double value, | |
double istart, | |
double istop, | |
double ostart, | |
double ostop) { | |
return ostart + (ostop - ostart) * ((value - istart) / (istop - istart)); | |
} | |
template <typename T> | |
void constrain(T & value, | |
T min, | |
T max) { | |
value = value < min ? min : value > max ? max : value; | |
} | |
#ifndef SPEED | |
Vector<Pair<double, double> > grid, next; | |
void setup() | |
{ | |
cols = 200; | |
canvas->setFixedSize(cols,cols); | |
for (int i = 0; i < cols*cols; ++i) { | |
grid << makePair(1.0,0); | |
next << makePair(1.0,0); | |
} for (int i = cols/2; i < cols/2 + 10; ++i) | |
for (int j = cols/2; j < cols/2 + 10; ++j) | |
grid[index(i,j)].second = 1.0; | |
} | |
auto L = [](bool d, int x, int y){ | |
double sum = 0.0; | |
for (int j = -1; j < 2; ++j) | |
for (int i = -1; i < 2; ++i) | |
if (index(x + i,y + j)+1) { | |
double c = d ? grid[index(x + i,y + j)].first | |
: grid[index(x + i, y + j)].second; | |
if (i == 0 && j == 0) sum += -1.0 * c; | |
else if (i != 0 && j != 0) sum += 0.05 * c; | |
else sum += 0.2 * c; | |
} return sum; | |
}; | |
void draw() | |
{ | |
scene->begin(canvas); | |
for (int y = 0; y < 200; ++y) { | |
for (int x = 0; x < 200; ++x) { | |
double a2, b2, a1 = grid[index(x,y)].first, b1 = grid[index(x,y)].second; | |
constrain<double>(a2 = a1 + ((dA * L(1,x,y)) - (a1 * b1 * b1) + (f * (1 - a1))), 0, 1); | |
constrain<double>(b2 = b1 + ((dB * L(0,x,y)) + (a1 * b1 * b1) - (b1 * (k + f))), 0, 1); | |
next[index(x,y)] = makePair(a2, b2); | |
scene->setPen(Color::fromRgb(map(a1,0,1,0,255),0,map(b1,0,1,0,255))); | |
scene->drawPoint(x,y); | |
} | |
} scene->end(); | |
grid.swap(next); | |
} | |
#endif | |
#ifdef SPEED | |
Image grid, next; | |
void setup() | |
{ | |
cols = 200; | |
canvas->setFixedSize(cols, cols); | |
grid = Image(cols, cols, Image::Format_ARGB32_Premultiplied); | |
grid.fill(::red); | |
next = Image(grid); | |
scene->begin(&grid); | |
scene->setPen(::NoPen); | |
scene->setBrush(::magenta); | |
scene->drawRect(cols/2 - 5, cols/2 - 5, 10, 10); | |
scene->end(); | |
} | |
auto a = [](Rgb cell) -> double { | |
return map(Red(cell), 0, 255, 0, 1); | |
}; | |
auto b = [](Rgb cell) -> double { | |
return map(Blue(cell), 0, 255, 0, 1); | |
}; | |
auto L = [](bool d, int x, int y){ | |
double sum = 0.0; | |
for (int j = -1; j < 2; ++j) | |
for (int i = -1; i < 2; ++i) | |
if (index(x + i,y + j)+1) { | |
double c = d ? a(grid.pixel(x + i, y + j)) | |
: b(grid.pixel(x + i, y + j)); | |
if (i == 0 && j == 0) sum += -1.0 * c; | |
else if (i != 0 && j != 0) sum += 0.05 * c; | |
else sum += 0.2 * c; | |
} return sum; | |
}; | |
void draw() | |
{ | |
for (int y = 0; y < cols; ++y) { | |
for (int x = 0; x < cols; ++x) { | |
double a2, b2, a1 = a(grid.pixel(x,y)), b1 = b(grid.pixel(x,y)); | |
constrain<double>(a2 = a1 + ((dA * L(1,x,y)) - (a1 * b1 * b1) + (f * (1 - a1))), 0, 1); | |
constrain<double>(b2 = b1 + ((dB * L(0,x,y)) + (a1 * b1 * b1) - (b1 * (k + f))), 0, 1); | |
next.setPixelColor(x, y, Color(a2*255, 0, b2*255)); | |
} | |
} scene->begin(canvas); | |
scene->drawImage(0,0,grid); | |
scene->end(); | |
grid.swap(next); | |
} | |
#endif |
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