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@bernie-g
bernie-g / ReplacedTextureModel.java
Last active July 20, 2024 10:43
This replaces a texture in an IBakedModel by changing each BakedQuad's UV coordinates. You should use this by calling the constructor with your old model and your new TextureAtlasSprite.
/*
* Copyright (c) 2020.
* Author: Bernie G. (Gecko)
*/
package software.bernie.gist;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemOverrideList;
@Shadows-of-Fire
Shadows-of-Fire / RecipeHelper.java
Last active September 30, 2018 02:10
Recipes in 1.12
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.item.crafting.ShapedRecipes;
import net.minecraft.item.crafting.ShapelessRecipes;
-Xmn768m -Xmx6000M -Xms512M -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=10
@RainWarrior
RainWarrior / grammar.js
Last active January 27, 2022 10:35
Animation State Machine grammar
{
"parameters": { "name": <time_value>, ... },
"clips": { "name": <clip>, ... },
"states": [ "name", ... ],
"transitions": { "name_from": "name_to", ... },
"start_state": "name"
}
<time_value> ::=
<number> // result = number; Constant value.
<blockstate> == {
"forge_marker": 1,
"defaults": <variant>, // optional, added to all variants
"variants": {
"<property>": {
"<value>": <variant> // variant definition for the specified value of this property; variants for multiple values can be specified.
},
"<variant name>": <variant>, // variant definition for the full variant string
"<variant name>": [<variant1>, ...], // array of definitions for the full variant - result will be the random variant
}