Created
October 27, 2017 22:43
-
-
Save Shaked/fc5b01aa64e37005122650e9f060ef2d to your computer and use it in GitHub Desktop.
Create a horizontal & vertical lines attached to mouse move with KonvaJS
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var mouseMovingLines = { | |
enabled: true, | |
drawn: false, | |
xaxisLine: null, | |
yaxisLine: null, | |
stage: null, | |
layer: null, | |
init: function(stage, layer, options) { | |
this.options = $.extend({ | |
strokeColor: "#fff", | |
width: 0, | |
height: 0 | |
}, options); | |
this.stage = stage; | |
this.layer = layer; | |
this.enable(); | |
}, | |
toggle: function() { | |
if (this.enabled) { | |
return this.disable(); | |
} | |
this.enable(); | |
}, | |
disable: function() { | |
this.stage.off('mousemove'); | |
this.stage.off('mouseenter'); | |
this.destroy(); | |
this.enabled = false; | |
}, | |
destroy: function(byRequest) { | |
if (this.xaxisLine) { | |
this.xaxisLine.destroy(); | |
} | |
if (this.yaxisLine) { | |
this.yaxisLine.destroy(); | |
} | |
this.layer.draw(); | |
this.drawn = false; | |
}, | |
enable: function() { | |
this.stage.on('mousemove', this.mouseMove.bind(this)); | |
this.stage.on('mouseenter', this.mouseEnter.bind(this)); | |
this.enabled = true; | |
}, | |
draw: function() { | |
var f = this.stage.getPointerPosition(); | |
this.xaxisLine = new Konva.Line({ | |
points: [1, f.y, image.width, f.y], | |
stroke: this.options.strokeColor, | |
strokeWidth: 1, | |
lineCap: 'round', | |
lineJoin: 'round', | |
zIndex: 2 | |
}); | |
this.yaxisLine = new Konva.Line({ | |
points: [f.x, 1, f.x, image.height], | |
stroke: this.options.strokeColor, | |
strokeWidth: 1, | |
lineCap: 'round', | |
lineJoin: 'round', | |
zIndex: 2 | |
}); | |
var that = this; | |
this.xaxisLine.on('dbl click', function(e) { | |
var f = that.stage.getPointerPosition(); | |
// debugger; | |
console.log('xaxisLine', e); | |
}); | |
this.yaxisLine.on('dbl click', function(e) { | |
var f = that.stage.getPointerPosition(); | |
// debugger; | |
console.log('yaxisLine', e); | |
}); | |
this.layer.add(this.xaxisLine).add(this.yaxisLine).draw(); | |
this.drawn = true; | |
}, | |
substructOnePixelToEnsureClicksWork: function(point) { | |
// return point-1; | |
return point; | |
}, | |
mouseMove: function(e) { | |
if (!this.drawn) { | |
this.destroy(); | |
this.draw(); | |
} | |
var f = this.stage.getPointerPosition(); | |
var y = this.substructOnePixelToEnsureClicksWork(f.y); | |
var x = this.substructOnePixelToEnsureClicksWork(f.x); | |
this.xaxisLine.points([1, y, this.options.width, y]); | |
this.yaxisLine.points([x, 1, x, this.options.height],); | |
this.layer.draw(); | |
}, | |
mouseEnter: function(e) { | |
this.destroy(); | |
this.draw(); | |
} | |
}; | |
mouseMovingLines.init(stage, layer, { | |
width: width, | |
height: height, | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment