Skip to content

Instantly share code, notes, and snippets.

@ShambhaviPataskar
Created September 8, 2021 14:47
Show Gist options
  • Save ShambhaviPataskar/6b7c2e876fac76df32f250ecde720429 to your computer and use it in GitHub Desktop.
Save ShambhaviPataskar/6b7c2e876fac76df32f250ecde720429 to your computer and use it in GitHub Desktop.
I have created a block game!
import pygame
import random
import sys
pygame.init()
text = "Game Over"
HEIGHT = 600
WIDTH = 800
P_C = (255,255,0)
E_C = (0,0,238)
BACKGROUND_COLOR = (0,0,0)
player_size = 50
player_pos = [WIDTH/2, HEIGHT-2*player_size]
enemy_size = 50
enemy_pos = [random.randint(0,WIDTH-enemy_size), 0]
enemy_list = [enemy_pos]
SPEED = 10
screen = pygame.display.set_mode((WIDTH, HEIGHT))
game_over = False
score = 0
clock = pygame.time.Clock()
# Game Title
pygame.display.set_caption("Block Dodge")
pygame.display.update()
clock = pygame.time.Clock()
font = pygame.font.SysFont (None, 55)
def drop_enemies(enemy_list):
delay = random.random()
if len(enemy_list) < 10 and delay < 0.1:
x_pos = random.randint(0, WIDTH-enemy_size)
y_pos = 0
enemy_list.append([x_pos, y_pos])
def draw_enemies(enemy_list):
for enemy_pos in enemy_list:
pygame.draw.rect(screen, E_C, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
def update_enemy_positions(enemy_list, score):
for idx, enemy_pos in enumerate(enemy_list):
if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
enemy_pos[1] += SPEED
else:
enemy_list.pop(idx)
score += 1
def collision_check(enemy_list, player_pos):
for enemy_pos in enemy_list:
if detect_collision(enemy_pos, player_pos):
return True
return False
def detect_collision(player_pos, enemy_pos):
p_x = player_pos[0]
p_y = player_pos[1]
e_x = enemy_pos[0]
e_y = enemy_pos[1]
if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)):
if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y + enemy_size)):
return True
return False
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
x = player_pos[0]
y = player_pos[1]
if event.key == pygame.K_LEFT:
x -= player_size
elif event.key == pygame.K_RIGHT:
x += player_size
player_pos = [x,y]
screen.fill(BACKGROUND_COLOR)
if detect_collision(player_pos, enemy_pos):
game_over = True
drop_enemies(enemy_list)
update_enemy_positions(enemy_list, score)
if collision_check(enemy_list, player_pos):
game_over = True
#print("Game Over")
print(text)
draw_enemies(enemy_list)
pygame.draw.rect(screen, P_C, (player_pos[0], player_pos[1], player_size, player_size))
clock.tick(30)
pygame.display.update()
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment