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Threejs Examples Simple Particle System
<!--////////////////////////////////////////////////////////////////////////////////////////
/// ///
/// Example Using Three.js Library, HTML, CSS & JavaScript ///
// 3D Interactive Web Apps & Games 2021-2024 ///
/// Contact Shane Brumback https://www.shanebrumback.com ///
/// Send a message if you have questions about this code ///
/// I am a freelance developer. I develop any and all web. ///
/// Apps Websites 3D 2D CMS Systems etc. Contact me anytime :) ///
/// ///
////////////////////////////////////////////////////////////////////////////////////////////-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Threejs Examples - Program a Simple Particle System</title>
<style>
body {
color: white;
text-align: center;
margin: 0;
background-color: black
}
a {
text-decoration: none;
color: white;
}
h1 {
padding: 10px;
}
</style>
</head>
<body>
<a href="http://www.shanebrumback.com/threejs-examples/simple-particle-system.html">
<h1>Threejs Examples - Simple Particle System</h1>
</a>
<!--Load the latest version of Three.js from CDN-->
<script src="https://cdn.jsdelivr.net/npm/three@latest/build/three.min.js"></script>
<script type="module">
// Set up the scene, camera, and renderer
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create the renderer
var renderer = new THREE.WebGLRenderer({ alpha: true, depth: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.setClearColor(0x000000); // Set background color to black
renderer.domElement.style.position = 'fixed';
renderer.domElement.style.zIndex = '-1';
renderer.domElement.style.left = '0';
renderer.domElement.style.top = '0';
document.body.appendChild(renderer.domElement);
// Create a particle system
var particleCount = 1000;
var particles = new THREE.BufferGeometry();
// Create the positions attribute
var positions = new Float32Array(particleCount * 3);
// Add random particles to the particle system
for (var i = 0; i < particleCount; i++) {
var index = i * 3;
positions[index] = Math.random() * 10 - 5;
positions[index + 1] = Math.random() * 10 - 5;
positions[index + 2] = Math.random() * 10 - 5;
}
// Set the positions attribute to the BufferGeometry
particles.setAttribute('position', new THREE.BufferAttribute(positions, 3));
// Create the particle material
var particleMaterial = new THREE.PointsMaterial({
color: 0xffffff,
size: 0.1
});
// Create the particle system object
var particleSystem = new THREE.Points(particles, particleMaterial);
// Add the particle system to the scene
scene.add(particleSystem);
// Animation loop
function animate() {
requestAnimationFrame(animate);
particleSystem.rotation.x += 0.01;
particleSystem.rotation.y += 0.01;
renderer.render(scene, camera);
}
// Start the animation loop
animate();
// Resize handling
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);
</script>
</body>
</html>
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