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Threejs Examples Camera Tracking Stationary Object
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<!--//////////////////////////////////////////////////////////////////////////////////////// | |
/// /// | |
/// Example Using Three.js Library, HTML, CSS & JavaScript /// | |
// 3D Interactive Web Apps & Games 2021-2024 /// | |
/// Contact Shane Brumback https://www.shanebrumback.com /// | |
/// Send a message if you have questions about this code /// | |
/// I am a freelance developer. I develop any and all web. /// | |
/// Apps Websites 3D 2D CMS Systems etc. Contact me anytime :) /// | |
/// /// | |
////////////////////////////////////////////////////////////////////////////////////////////--> | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Threejs Examples - Camera Tracking Stationary Point During Random Position Changes</title> | |
<style> | |
body { | |
color: white; | |
text-align: center; | |
margin: 0; | |
background-color: black | |
} | |
a { | |
text-decoration: none; | |
color: white; | |
} | |
h1 { | |
padding: 10px; | |
} | |
</style> | |
</head> | |
<body> | |
<a href="http://www.shanebrumback.com/threejs-examples/camera-tracking-stationary-object.html"> | |
<h1>Three.js Examples - Camera Tracking Stationary Object</h1> | |
</a> | |
<!--Load the latest version of Three.js from CDN--> | |
<script src="https://cdn.jsdelivr.net/npm/three@latest/build/three.min.js"></script> | |
<script src="https://cdn.jsdelivr.net/npm/three@latest/examples/js/controls/OrbitControls.js"></script> | |
<script type="module"> | |
// Create the scene | |
var scene = new THREE.Scene(); | |
// Create the camera | |
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
camera.position.z = 5; | |
camera.position.y = 5; | |
// Create the renderer | |
var renderer = new THREE.WebGLRenderer({ alpha: true, depth: true }); | |
// Configure renderer settings | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.toneMapping = THREE.ReinhardToneMapping; | |
renderer.setClearColor(0x000000, 0); // Set background color to black | |
renderer.domElement.style.position = 'fixed'; | |
renderer.domElement.id = 'renderer'; | |
renderer.domElement.style.zIndex = '-1'; | |
renderer.domElement.style.left = '0'; | |
renderer.domElement.style.top = '0'; | |
document.body.appendChild(renderer.domElement); | |
// Add camera controls | |
const controls = new THREE.OrbitControls(camera, renderer.domElement); | |
controls.dampingFactor = 0.1; // Reduce camera damping for smoother movement | |
controls.autoRotate = true; // Make the camera rotate sinuously around the spheres | |
// Create the ambient light | |
var ambientLight = new THREE.AmbientLight(0xffffff, 0.15); | |
// Add the ambient light to the scene | |
scene.add(ambientLight); | |
// Create the grid | |
var gridSize = 10; | |
var gridStep = 1; | |
var gridHelper = new THREE.GridHelper(gridSize, gridSize, 0xffffff, 0xffffff); | |
gridHelper.position.set(0, 0, 0); | |
scene.add(gridHelper); | |
// Create the sphere geometry | |
var sphereGeometry = new THREE.SphereGeometry(.75, 32, 32); | |
// Create the sphere material | |
var sphereMaterial = new THREE.MeshPhongMaterial({ color: 0x0000ff }); | |
// Enable lighting on the sphere material | |
sphereMaterial.flatShading = false; | |
sphereMaterial.side = THREE.DoubleSide; | |
sphereMaterial.shininess = 100; // Set the shininess value (adjust as desired) | |
// Create the sphere mesh | |
var sphereMesh = new THREE.Mesh(sphereGeometry, sphereMaterial); | |
// Position the sphere at the center of the scene | |
sphereMesh.position.set(0, 0, 0); | |
// Add the sphere to the scene | |
scene.add(sphereMesh); | |
// Create a directional light | |
var light = new THREE.DirectionalLight(0xffffff, 1); | |
// Set the light position | |
light.position.set(1, 1, 1); | |
// Add the light to the scene | |
scene.add(light); | |
// Function to handle window resizing | |
window.addEventListener('resize', onWindowResize, false); | |
// Function to handle window resizing | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
} | |
// Camera movement variables | |
var targetPosition = new THREE.Vector3(); | |
var cameraSpeed = 0.01; | |
var minHeight = 3; | |
// Randomly move the camera within the plane area | |
function moveCamera() { | |
if ( | |
camera.position.x <= -gridSize / 2 + gridStep / 2 || | |
camera.position.x >= gridSize / 2 - gridStep / 2 || | |
camera.position.z <= -gridSize / 2 + gridStep / 2 || | |
camera.position.z >= gridSize / 2 - gridStep / 2 | |
) { | |
// Reverse the direction of the camera's velocity | |
targetPosition.multiplyScalar(-1); | |
} | |
if (camera.position.distanceTo(targetPosition) <= 0.1) { | |
targetPosition.x = Math.random() * (gridSize - gridStep) - gridSize / 2 + gridStep / 2; | |
targetPosition.z = Math.random() * (gridSize - gridStep) - gridSize / 2 + gridStep / 2; | |
} | |
targetPosition.y = minHeight; | |
var direction = targetPosition.clone().sub(camera.position).normalize(); | |
var velocity = direction.multiplyScalar(cameraSpeed); | |
camera.position.add(velocity); | |
camera.lookAt(scene.position); | |
} | |
// Render loop | |
function animate() { | |
requestAnimationFrame(animate); | |
moveCamera(); | |
renderer.render(scene, camera); | |
} | |
// Start the animation | |
animate(); | |
</script> | |
</body> | |
</html> |
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