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set $mod Mod4 | |
set $TERMINAL urxvt | |
font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1 | |
font pango:DejaVu Sans Mono 10 | |
font pango:DejaVu Sans Mono, Terminus Bold Semi-Condensed 11 | |
font pango:Terminus 11px | |
# Use Mouse+$mod to drag floating windows to their wanted position | |
floating_modifier $mod |
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# i3status configuration file. | |
# see "man i3status" for documentation. | |
# It is important that this file is edited as UTF-8. | |
# The following line should contain a sharp s: | |
# ß | |
# If the above line is not correctly displayed, fix your editor first! | |
general { | |
colors = true |
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syntax on | |
set ignorecase | |
set smartcase | |
set hlsearch | |
set wrap | |
set number | |
set autoindent | |
set smartindent | |
set cursorline | |
set smarttab |
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{"lastUpload":"2020-02-12T18:21:46.659Z","extensionVersion":"v3.4.3"} |
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package; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.util.FlxColor; | |
import openfl.display.BitmapData; | |
import openfl.filters.ShaderFilter; |
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import flixel.FlxBasic; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.system.FlxAssets.FlxShader; | |
import flixel.util.FlxColor; | |
import openfl.display.BlendMode; | |
import openfl.filters.ShaderFilter; | |
import openfl.geom.Matrix; |
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import flixel.FlxBasic; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.system.FlxAssets.FlxShader; | |
import flixel.util.FlxColor; | |
import openfl.display.BlendMode; | |
import openfl.filters.ShaderFilter; | |
class Darkness extends FlxBasic { |
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@echo off | |
cls | |
echo Building! | |
set "gameName=%1" | |
set "gameNameLower=%2" | |
set "companyName=%3" | |
if "!gameName!"=="" ( |
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const getFlux = function () { | |
var flux = { _version: '0.1.5' }; | |
var tween = getTween(); | |
flux.list = []; | |
flux.objects = []; | |
flux.tweens = {}; | |
flux.easing = { linear: function (p) { return p; } }; | |
var easing = { |
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// gamera.js | |
// Based on gamera.lua v1.0.1 by Enrique García Cota, converted to JavaScript by Sheepolution | |
// Copyright (c) 2018 Enrique García Cota | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY |
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