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local server = true -- Change to false for the client | |
local connectionId | |
local pollGroup | |
Steam = require "luasteam" | |
Steam.init() | |
-- We call this to let Steam know that we want to use the networking sockets API. | |
-- Which probably won't do much in this example, but it can save you a delay. |
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{"gameLink":"www.flickgame.org","canvasses":[[3160,"0",3,"c",156,"0",5,"c",155,"0",5,"c",147,"0",13,"c",144,"0",17,"c",142,"0",19,"c",140,"0",21,"c",138,"0",23,"c",136,"0",9,"c",3,"0",12,"c",135,"0",7,"c",5,"0",14,"c",133,"0",7,"c",6,"0",6,"c",2,"0",6,"c",132,"0",7,"c",7,"0",5,"c",4,"0",5,"c",132,"0",6,"c",7,"0",6,"c",4,"0",5,"c",131,"0",6,"c",8,"0",6,"c",4,"0",5,"c",131,"0",6,"c",8,"0",5,"c",5,"0",5,"c",130,"0",6,"c",9,"0",5,"c",5,"0",5,"c",130,"0",6,"c",9,"0",5,"c",5,"0",5,"c",129,"0",6,"c",10,"0",5,"c",5,"0",5,"c",129,"0",6,"c",11,"0",3,"c",5,"0",6,"c",129,"0",5,"c",20,"0",6,"c",129,"0",5,"c",19,"0",6,"c",130,"0",5,"c",19,"0",6,"c",129,"0",6,"c",18,"0",6,"c",130,"0",6,"c",18,"0",6,"c",130,"0",5,"c",18,"0",6,"c",131,"0",5,"c",18,"0",6,"c",131,"0",5,"c",17,"0",6,"c",132,"0",6,"c",16,"0",6,"c",132,"0",6,"c",14,"0",7,"c",134,"0",6,"c",11,"0",9,"c",134,"0",7,"c",8,"0",10,"c",136,"0",10,"c",2,"0",11,"c",137,"0",22,"c",139,"0",19,"c",142,"0",16,"c",146,"0",12,"c",152,"0",6,"c",625,"0",3,"c",156,"0",5,"c",155,"0", |
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// gamera.js | |
// Based on gamera.lua v1.0.1 by Enrique García Cota, converted to JavaScript by Sheepolution | |
// Copyright (c) 2018 Enrique García Cota | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY |
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const getFlux = function () { | |
var flux = { _version: '0.1.5' }; | |
var tween = getTween(); | |
flux.list = []; | |
flux.objects = []; | |
flux.tweens = {}; | |
flux.easing = { linear: function (p) { return p; } }; | |
var easing = { |
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@echo off | |
cls | |
echo Building! | |
set "gameName=%1" | |
set "gameNameLower=%2" | |
set "companyName=%3" | |
if "!gameName!"=="" ( |
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import flixel.FlxBasic; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.system.FlxAssets.FlxShader; | |
import flixel.util.FlxColor; | |
import openfl.display.BlendMode; | |
import openfl.filters.ShaderFilter; | |
class Darkness extends FlxBasic { |
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import flixel.FlxBasic; | |
import flixel.FlxCamera; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.system.FlxAssets.FlxShader; | |
import flixel.util.FlxColor; | |
import openfl.display.BlendMode; | |
import openfl.filters.ShaderFilter; | |
import openfl.geom.Matrix; |
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