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#!/bin/sh | |
if [ -z "$XCODE_VERSION_CORRECT" ] | |
then | |
export SUDO_ASKPASS="${PROJECT_DIR}/../scripts/askpass.sh" | |
fi | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
# add BITCODE_GENERATION_MODE=bitcode to support bitcode | |
echo "Building for devices" | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphoneos ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
# add BITCODE_GENERATION_MODE=marker to support bitcode | |
echo "Building for simulators" | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
# Step 2. Copy the framework structure (from iphoneos build) to the universal folder | |
echo "Copying framework structure" | |
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/" | |
# Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory | |
echo "Copying simulator Swift modules" | |
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." | |
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then | |
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" | |
fi | |
# Step 4. Create new combined simulator and device swift header file | |
COMBINED_PATH="${BUILD_DIR}/iOS + iOS Simulator/${PROJECT_NAME}-Swift.h" | |
mkdir -p "${BUILD_DIR}/iOS + iOS Simulator/" | |
touch "${COMBINED_PATH}" | |
echo "#if TARGET_OS_SIMULATOR" >> "${COMBINED_PATH}" | |
cat "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" >> "${COMBINED_PATH}" | |
echo "#else" >> "${COMBINED_PATH}" | |
echo "//Start of iphoneos" >> "${COMBINED_PATH}" | |
cat "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" >> "${COMBINED_PATH}" | |
echo "#endif" >> "${COMBINED_PATH}" | |
# Step 5. Create universal binary file using lipo and place the combined executable in the copied framework directory | |
echo "Creating universal binary using lipo" | |
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}" | |
# Step 6. Overwrite generated -Swift.h file with combined -Swift.h file -- Kknown Issue with XCode 10.2 https://developer.apple.com/documentation/xcode_release_notes/xcode_10_2_release_notes#3141454 | |
cat "$COMBINED_PATH" > "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" | |
# Step 7. Convenience step to copy the framework to the project's directory | |
cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}/../package/" | |
# Step 8. Convenience step to open the project's directory in Finder | |
open "${PROJECT_DIR}/../package/" | |
Hi Shehryar,
I think I've figured out what was my problem.
If I build several times the fat framework, your script keeps appending the code to the first created
"${BUILD_DIR}/iOS + iOS Simulator/${PROJECT_NAME}-Swift.h"
So you were right, cleaning derived data is the solution, but this is needed before every build of the fat framework, not when you use the framework in another project.
Changing step 4 of your script, deleting at every build the "iOS + iOS Simulator" directory should solve the problem# Step 4. Create new combined simulator and device swift header file COMBINED_PATH="${BUILD_DIR}/iOS + iOS Simulator/${PROJECT_NAME}-Swift.h" # If remnants from a previous build exist, delete them. if [ -d "${BUILD_DIR}/iOS + iOS Simulator/" ]; then rm -rf "${BUILD_DIR}/iOS + iOS Simulator/" fi mkdir -p "${BUILD_DIR}/iOS + iOS Simulator/" touch "${COMBINED_PATH}" echo "#if TARGET_OS_SIMULATOR" >> "${COMBINED_PATH}" cat "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" >> "${COMBINED_PATH}" echo "#else" >> "${COMBINED_PATH}" echo "//Start of iphoneos" >> "${COMBINED_PATH}" cat "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" >> "${COMBINED_PATH}" echo "#endif" >> "${COMBINED_PATH}"
Thanks again for your script, it really saved me a lot of headaches!
Thanks....This modification works very well!
hi, have you found a way to add the creation of the universal dsym file?
thank you very much!!!!
Hi @Shehyar, thanks for the build script :D
Anyway, i'm encountered some issue which "TARGET_OS_SIMULATOR" always false on my swift framework header as i'm using simulator to runs the app.
So, my workaround was adding "#include <TargetConditionals.h>" in first line of the header.My workaround :
Step 4. Create new combined simulator and device swift header file
COMBINED_PATH="${BUILD_DIR}/iOS + iOS Simulator/${PROJECT_NAME}-Swift.h"
mkdir -p "${BUILD_DIR}/iOS + iOS Simulator/"
touch "${COMBINED_PATH}"
echo "#include <TargetConditionals.h>" >> "${COMBINED_PATH}"
echo "#if TARGET_OS_SIMULATOR" >> "${COMBINED_PATH}"
cat "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" >> "${COMBINED_PATH}"
echo "#else" >> "${COMBINED_PATH}"
echo "//Start of iphoneos" >> "${COMBINED_PATH}"
cat "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/Headers/${PROJECT_NAME}-Swift.h" >> "${COMBINED_PATH}"
echo "#endif" >> "${COMBINED_PATH}"Lastly, not sure this just happens to me and i hope this can solve for those encounter this issue.
Thanks! It worked for me 👍
You could probably achieve that if you write a bash script, and then call that from the run script phase. That way you can easily access the whole file system and just copy that folder under the root to anywhere you'd like.