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Linux OBS game and system audio separation helper
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#!/usr/bin/perl | |
## | |
## VERSION 1.1 UPDATED 2019-12-22 | |
## | |
## This script creates a set of audio devices that allow you to | |
## separate game audio and other system audio when streaming using OBS on Linux. | |
## After it has been executed you can simply tell your game to stream its audio to game-output-device. | |
## And tell obs to listen to obs-listen-device | |
## | |
## Script Does this: | |
## | |
## Create a null device: | |
## pactl load-module module-null-sink sink_name=obs-listen-device | |
## Name the device: | |
## pacmd update-sink-proplist obs-listen-device device.description=obs-listen-device | |
## Get numerical id of the default audio output and the null device: | |
## pactl list short sinks | |
## Make a combined device: | |
## pactl load-module module-combine-sink slaves=id,id sink_name=game-output-device | |
## Name that combined device: | |
## pacmd update-sink-proplist game-output-device device.description=game-output-device | |
## | |
## | |
## How to use: | |
## | |
## Set $main_audio_device_identifier to the right identifier for your audio device. | |
## (Current value is mine as an example) | |
## Do "pactl list short sinks" | |
## And get the name that only your wished audio device has in the output. | |
## | |
## Make sure that everything you don't want streamed still outputs | |
## to the right default device. | |
## | |
## Use something like pavucontrol to make the game you want to | |
## stream output to "game-output-device". | |
## | |
## Set OBS up to record the "obs-listen-device" device. | |
## | |
use warnings; | |
use strict; | |
use List::Util qw( first ); | |
my $main_audio_device_identifier = "alsa_output.pci-0000_03_06.0.analog-stereo"; | |
# Returns an array of short sink results | |
sub get_sinks { | |
open(AVAILABLE_SINKS, "pactl list short sinks|"); | |
my @sinks = <AVAILABLE_SINKS>; | |
close(AVAILABLE_SINKS); | |
return @sinks; | |
} | |
my @sinks = get_sinks; | |
# Returns the index of a sink found by the given identifier | |
# (Needs to show up in short sinks) | |
sub get_sink { | |
my ($sink_name) = @_; | |
my $sink = first { index($_, $sink_name) != -1 } @sinks; | |
unless(defined($sink)) { return -1; } | |
my ($id) = ($sink =~ /^(\d*)\t/); | |
return $id; | |
} | |
# Don't continue if there already is a combined sink | |
my $badshit = get_sink "game-output-device"; | |
die "Already found a game-output-device!" if ($badshit != -1); | |
# Get existing nullsink if available | |
my $nullsink_id = get_sink "obs-listen-device"; | |
if ($nullsink_id == -1){ | |
# Make the device | |
system "pactl load-module module-null-sink sink_name=obs-listen-device >/dev/null"; | |
# Name the device | |
system "pacmd update-sink-proplist obs-listen-device device.description=obs-listen-device"; | |
@sinks = get_sinks(); | |
$nullsink_id = get_sink "obs-listen-device"; | |
} | |
# Can't continue without a nullsink. | |
die "Couldn't find or create a nullsink" if ($nullsink_id == -1); | |
# Get the main sink for the combining. | |
my $main_sink_id = get_sink $main_audio_device_identifier; | |
die "Couldn't find main sink" if ($main_sink_id == -1); | |
# Create new combined sink. | |
system qq{pactl load-module module-combine-sink slaves=$main_sink_id,$nullsink_id sink_name=game-output-device >/dev/null}; | |
# Name that sink something logical. | |
system "pacmd update-sink-proplist game-output-device device.description=game-output-device"; | |
@sinks = get_sinks; | |
# Check if process was succesful by getting the index for the sink (if exists.) | |
my $combined_sink_id = get_sink "game-output-device"; | |
die "Couldn't create combined sink!" if ($combined_sink_id == -1); | |
# Print the short sink index, return style. | |
print qq{Sink ID: $combined_sink_id\n}; |
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This saves me 5 minutes on every day that I want to stream something for a little bit. It's a pretty simple task, but finding the documentation to make sure you're doing it right takes time if you're messy like me.