Last active
November 5, 2024 19:08
-
-
Save Shilo/13bf65846678b88dbc544db8634fe3d0 to your computer and use it in GitHub Desktop.
Godot 4 shader for 2d fog for ColorRect. Useful for top down games. Note: Use Parallax2D and seamless NoiseTexture2D for best results.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type canvas_item; | |
uniform sampler2D noise_texture: repeat_enable, filter_nearest; | |
uniform vec2 speed = vec2(0.01, 0.01); | |
uniform float sparsity: hint_range(0.0, 5.0) = 1.0; | |
uniform float alpha: hint_range(0.0, 1.0) = 0.5; | |
uniform float edge_falloff: hint_range(0.0, 1.0) = 0.0; | |
uniform float edge_falloff_sensitivity: hint_range(1.0, 20.0) = 1.0; | |
void fragment() { | |
vec2 uv = UV + speed * TIME; | |
float noise = texture(noise_texture, uv).r; | |
float fog = clamp(noise * (1.0 + sparsity) - sparsity, 0.0, 1.0); | |
vec2 dist_to_edge = vec2(1.0 - abs(UV.x * 2.0 - 1.0), 1.0 - abs(UV.y * 2.0 - 1.0)) * edge_falloff_sensitivity; | |
float edge_factor = clamp(pow(min(dist_to_edge.x, dist_to_edge.y), edge_falloff), 0.0, 1.0); | |
COLOR.a *= fog * alpha * edge_factor; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment