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Unity3D .gitignore for team collaboration
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# Unity generated and a few customs # | |
# ================================= # | |
Temp/* | |
Library/* | |
Build/* | |
Obj/* | |
WebBuild/* | |
WindowsBuild/* | |
# ===================================== # | |
# Visual Studio / MonoDevelop generated # | |
# ===================================== # | |
ExportedObj/* | |
*.svd | |
*.userprefs | |
*.csproj | |
*.pidb | |
*.suo | |
*.sln | |
*.user | |
*.unityproj | |
*.booproj | |
*.log | |
# Ignore UnityVS so users can use different versions | |
Assets/UnityVS/* | |
#ignoring pidb, they are just code completion caching data according to: | |
# http://stackoverflow.com/questions/1022111/what-are-monodevelops-pidb-files | |
*.pidb | |
*.userprefs | |
# ============ # | |
# OS generated # | |
# ============ # | |
.DS_Store | |
.DS_Store? | |
._* | |
.Spotlight-V100 | |
.Trashes | |
Icon? | |
ehthumbs.db | |
Thumbs.db |
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