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@Shilo
Created March 15, 2011 01:14
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A simple line extension for Sparrow
//
// SHLine.h
// Sparrow
//
// Created by Shilo White on 1/11/11.
// Copyright 2011 Shilocity Productions. All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the Simplified BSD License.
//
#import <Foundation/Foundation.h>
#import "SPDisplayObject.h"
#import "SPRenderSupport.h"
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
@interface SHLine : SPDisplayObject {
@protected
float mVertexCoords[4];
uint mVertexColors[2];
float mVertexAlpha[2];
float mThickness;
}
@property (nonatomic, assign) float x2;
@property (nonatomic, assign) float y2;
@property (nonatomic, assign) uint color;
@property (nonatomic, assign) uint startColor;
@property (nonatomic, assign) uint endColor;
@property (nonatomic, assign) float startAlpha;
@property (nonatomic, assign) float endAlpha;
@property (nonatomic, assign) float thickness;
- (SHLine *)initWithSize:(float)length;
- (SHLine *)initWithLength:(float)length andThickness:(float)thickness;
- (SHLine *)initWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2;
- (SHLine *)initWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2 andThickness:(float)thickness;
+ (SHLine *)lineWithLength:(float)length;
+ (SHLine *)lineWithLength:(float)length andThickness:(float)thickness;
+ (SHLine *)lineWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2;
+ (SHLine *)lineWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2 andThickness:(float)thickness;
@end
//
// SHLine.h
// Sparrow
//
// Created by Shilo White on 1/11/11.
// Copyright 2011 Shilocity Productions. All rights reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the Simplified BSD License.
//
#import "SHLine.h"
@implementation SHLine
@synthesize thickness = mThickness;
- (SHLine *)init {
return [self initWithCoords:0:0:50.0f:0 andThickness:1.0f];
}
- (SHLine *)initWithSize:(float)length {
return [self initWithCoords:0:0:length:0 andThickness:1.0f];
}
- (SHLine *)initWithLength:(float)length andThickness:(float)thickness {
return [self initWithCoords:0:0:length:0 andThickness:thickness];
}
- (SHLine *)initWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2 {
return [self initWithCoords:x1:y1:x2:y2 andThickness:1.0f];
}
- (SHLine *)initWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2 andThickness:(float)thickness {
if (self = [super init]) {
self.x = x1;
self.y = y1;
self.color = 0xffffff;
mVertexCoords[2] = x2;
mVertexCoords[3] = y2;
mVertexAlpha[0] = 1.0f;
mVertexAlpha[1] = 1.0f;
mThickness = thickness;
}
return self;
}
+ (SHLine *)lineWithLength:(float)length {
return [[[SHLine alloc] initWithSize:length] autorelease];
}
+ (SHLine *)lineWithLength:(float)length andThickness:(float)thickness {
return [[[SHLine alloc] initWithLength:length andThickness:thickness] autorelease];
}
+ (SHLine *)lineWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2 {
return [[[SHLine alloc] initWithCoords:x1:y1:x2:y2] autorelease];
}
+ (SHLine *)lineWithCoords:(float)x1 :(float)y1 :(float)x2 :(float)y2 andThickness:(float)thickness {
return [[[SHLine alloc] initWithCoords:x1:y1:x2:y2 andThickness:thickness] autorelease];
}
- (void)render:(SPRenderSupport *)support {
uint colors[2];
float alpha = self.alpha;
[support bindTexture:nil];
for (int i=0; i<2; i++) colors[i] = [support convertColor:mVertexColors[i] alpha:mVertexAlpha[i]*alpha];
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, mVertexCoords);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
glLineWidth(mThickness);
glDrawArrays(GL_LINES, 0, 2);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
- (SPRectangle *)boundsInSpace:(SPDisplayObject *)targetCoordinateSpace
{
if (targetCoordinateSpace == self)
return [SPRectangle rectangleWithX:0 y:0 width:mVertexCoords[2] height:mVertexCoords[3]];
SPMatrix *transformationMatrix = [self transformationMatrixToSpace:targetCoordinateSpace];
SPPoint *point = [[SPPoint alloc] init];
float minX = FLT_MAX, maxX = -FLT_MAX, minY = FLT_MAX, maxY = -FLT_MAX;
for (int i=0; i<2; i++) {
point.x = mVertexCoords[2*i];
point.y = mVertexCoords[2*i+1];
SPPoint *transformedPoint = [transformationMatrix transformPoint:point];
float tfX = transformedPoint.x;
float tfY = transformedPoint.y;
minX = MIN(minX, tfX);
maxX = MAX(maxX, tfX);
minY = MIN(minY, tfY);
maxY = MAX(maxY, tfY);
}
[point release];
return [SPRectangle rectangleWithX:minX y:minY width:maxX-minX height:maxY-minY];
}
- (void)setX2:(float)x2 {
mVertexCoords[2] = x2;
}
- (void)setY2:(float)y2 {
mVertexCoords[3] = y2;
}
- (void)setColor:(uint)color {
for (int i=0; i<2; i++) {
mVertexColors[i] = color;
}
}
- (void)setStartColor:(uint)color {
mVertexColors[0] = color;
}
- (void)setEndColor:(uint)color {
mVertexColors[1] = color;
}
- (void)setStartAlpha:(float)alpha {
if (alpha < 0) alpha = 0;
if (alpha > 1.0f) alpha = 1.0f;
mVertexAlpha[0] = alpha;
}
- (void)setEndAlpha:(float)alpha {
if (alpha < 0) alpha = 0;
if (alpha > 1.0f) alpha = 1.0f;
mVertexAlpha[1] = alpha;
}
- (float)x2 {
return mVertexCoords[2];
}
- (float)y2 {
return mVertexCoords[3];
}
- (uint)color {
return mVertexColors[0];
}
- (uint)startColor {
return mVertexColors[0];
}
- (uint)endColor {
return mVertexColors[1];
}
- (float)startAlpha {
return mVertexAlpha[0];
}
- (float)endAlpha {
return mVertexAlpha[1];
}
@end
@Shilo
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Shilo commented Jan 4, 2012 via email

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