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@Shriram-Vasudevan
Created November 8, 2024 17:07
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import SwiftUI
struct WaveformAnimation: View {
@State var waveformData: [CGFloat] = Array(repeating: 0, count: 40)
@State var startAnimation: Bool = false
@State var color: Color = Color(hex: "A28497")
var body: some View {
HStack(spacing: 4) {
ForEach(Array(waveformData.enumerated()), id: \.offset) { index, height in
RoundedRectangle(cornerRadius: 3)
.fill(color)
.frame(width: 2, height: startAnimation ? height : 0)
.animation(
.spring(response: 0.5, dampingFraction: 0.7).delay(Double(index) * 0.02),
value: startAnimation
)
}
}
.onAppear {
generateWaveFormData()
}
}
func generateWaveFormData() {
let numBars = waveformData.count
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
waveformData = (0..<numBars).map { _ in CGFloat.random(in: 12...64) }
startAnimation = true
}
}
}
#Preview {
WaveformAnimation()
}
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (1, 1, 1, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}
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