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November 8, 2024 17:07
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import SwiftUI | |
struct WaveformAnimation: View { | |
@State var waveformData: [CGFloat] = Array(repeating: 0, count: 40) | |
@State var startAnimation: Bool = false | |
@State var color: Color = Color(hex: "A28497") | |
var body: some View { | |
HStack(spacing: 4) { | |
ForEach(Array(waveformData.enumerated()), id: \.offset) { index, height in | |
RoundedRectangle(cornerRadius: 3) | |
.fill(color) | |
.frame(width: 2, height: startAnimation ? height : 0) | |
.animation( | |
.spring(response: 0.5, dampingFraction: 0.7).delay(Double(index) * 0.02), | |
value: startAnimation | |
) | |
} | |
} | |
.onAppear { | |
generateWaveFormData() | |
} | |
} | |
func generateWaveFormData() { | |
let numBars = waveformData.count | |
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { | |
waveformData = (0..<numBars).map { _ in CGFloat.random(in: 12...64) } | |
startAnimation = true | |
} | |
} | |
} | |
#Preview { | |
WaveformAnimation() | |
} | |
extension Color { | |
init(hex: String) { | |
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted) | |
var int: UInt64 = 0 | |
Scanner(string: hex).scanHexInt64(&int) | |
let a, r, g, b: UInt64 | |
switch hex.count { | |
case 3: // RGB (12-bit) | |
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17) | |
case 6: // RGB (24-bit) | |
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF) | |
case 8: // ARGB (32-bit) | |
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF) | |
default: | |
(a, r, g, b) = (1, 1, 1, 0) | |
} | |
self.init( | |
.sRGB, | |
red: Double(r) / 255, | |
green: Double(g) / 255, | |
blue: Double(b) / 255, | |
opacity: Double(a) / 255 | |
) | |
} | |
} |
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