Created
April 25, 2024 19:07
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// Taken from: https://discussions.unity.com/t/inspector-field-for-scene-asset/40763 | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[System.Serializable] | |
public class SceneField | |
{ | |
[SerializeField] | |
private Object m_SceneAsset; | |
[SerializeField] | |
private string m_SceneName = ""; | |
public string SceneName | |
{ | |
get { return m_SceneName; } | |
} | |
// makes it work with the existing Unity methods (LoadLevel/LoadScene) | |
public static implicit operator string( SceneField sceneField ) | |
{ | |
return sceneField.SceneName; | |
} | |
} | |
#if UNITY_EDITOR | |
[CustomPropertyDrawer(typeof(SceneField))] | |
public class SceneFieldPropertyDrawer : PropertyDrawer | |
{ | |
public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label) | |
{ | |
EditorGUI.BeginProperty(_position, GUIContent.none, _property); | |
SerializedProperty sceneAsset = _property.FindPropertyRelative("m_SceneAsset"); | |
SerializedProperty sceneName = _property.FindPropertyRelative("m_SceneName"); | |
_position = EditorGUI.PrefixLabel(_position, GUIUtility.GetControlID(FocusType.Passive), _label); | |
if (sceneAsset != null) | |
{ | |
sceneAsset.objectReferenceValue = EditorGUI.ObjectField(_position, sceneAsset.objectReferenceValue, typeof(SceneAsset), false); | |
if( sceneAsset.objectReferenceValue != null ) | |
{ | |
sceneName.stringValue = (sceneAsset.objectReferenceValue as SceneAsset).name; | |
} | |
} | |
EditorGUI.EndProperty( ); | |
} | |
} | |
#endif |
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