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Automatically increment the iOS build number in Unity conforming to Apple's guidelines before every build. Be sure to drop into a folder name "Editor". Worked in autumn 2020.
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using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
public class IncrementBuildNumber : IPreprocessBuildWithReport { | |
public int callbackOrder { get { return 0; } } // Part of the IPreprocessBuildWithReport interface | |
public void OnPreprocessBuild(BuildReport report) { | |
if (report.summary.platform == BuildTarget.iOS) { | |
// to update major or minor version, manually set it in Edit>Project Settings>Player>Other Settings>Version | |
string[] versionParts = PlayerSettings.iOS.buildNumber.Split('.'); | |
int buildNumber = 0; | |
if (versionParts.Length != 3 || !int.TryParse(versionParts[2], out buildNumber) ) { | |
Debug.LogError("BuildPostprocessor failed to update version " + PlayerSettings.bundleVersion + " with build number: " + PlayerSettings.iOS.buildNumber); | |
return; | |
} | |
// major-minor-build | |
versionParts[2] = (buildNumber + 1).ToString(); | |
PlayerSettings.iOS.buildNumber = PlayerSettings.bundleVersion + "." + versionParts[2]; | |
} | |
} | |
} |
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