Created
December 17, 2019 00:15
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Bezier Curve Line Renderer for Unity, credit goes to World of Zero: https://www.youtube.com/watch?v=tgCFzoG_BJM
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using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// Bezier Curve Line Renderer for Unity, credit goes to World of Zero: https://www.youtube.com/watch?v=tgCFzoG_BJM | |
/// </summary> | |
[ExecuteInEditMode] | |
public class BezierCurve3PointLineRenderer : MonoBehaviour | |
{ | |
public Transform point1; | |
public Transform point2; | |
public Transform point3; | |
public LineRenderer lineRenderer; | |
public int vertexCount = 12; | |
void Update() | |
{ | |
var pointList = new List<Vector3>(); | |
for (float ratio = 0; ratio <= 1; ratio += 1.0f / vertexCount) | |
{ | |
var tangentLineVertex1 = Vector3.Lerp(point1.position, point2.position, ratio); | |
var tangentLineVertex2 = Vector3.Lerp(point2.position, point3.position, ratio); | |
var bezierpoint = Vector3.Lerp(tangentLineVertex1, tangentLineVertex2, ratio); | |
pointList.Add(bezierpoint); | |
} | |
lineRenderer.positionCount = pointList.Count; | |
lineRenderer.SetPositions(pointList.ToArray()); | |
} | |
private void OnDrawGizmos() | |
{ | |
Gizmos.color = Color.green; | |
Gizmos.DrawLine(point1.position, point2.position); | |
Gizmos.color = Color.cyan; | |
Gizmos.DrawLine(point2.position, point3.position); | |
Gizmos.color = Color.red; | |
for (float ratio = 0.5f / vertexCount; ratio < 1; ratio += 1.0f / vertexCount) | |
{ | |
Gizmos.DrawLine(Vector3.Lerp(point1.position, point2.position, ratio), Vector3.Lerp(point2.position, point3.position, ratio)); | |
} | |
} | |
} |
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