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@SidneyMachara
Last active December 13, 2019 10:26
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List<GameBtn> buttonsList;
//TODO initialise player and game variables
List<GameBtn> generateNewGameBtns(){
var gameButtons = <GameBtn>[
GameBtn(id:0),
GameBtn(id:1),
GameBtn(id:2),
GameBtn(id:3),
GameBtn(id:4),
GameBtn(id:5),
GameBtn(id:6),
GameBtn(id:7),
GameBtn(id:8)
];
return gameButtons;
}
@override
void initState() {
super.initState();
buttonsList = generateNewGameBtns();
}
//TODO play(int gameBtnId)
//TODO play(i)
//TODO playerWon(List<int> playerMoves)
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