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-- event Middleware | |
-- AvataX / OverHash | |
-- September 25, 2020 | |
-- Replicates actions to client via RemoteEvent | |
local ReplicatedStorage = game:GetService("ReplicatedStorage") | |
local Network = ReplicatedStorage:FindFirstChild("Network") | |
local storeChangeEvent | |
if not Network then | |
local Folder = Instance.new("Folder") | |
Folder.Name = "Network" | |
Folder.Parent = ReplicatedStorage | |
local RE = Instance.new("RemoteEvent") | |
RE.Name = "storeChange" | |
RE.Parent = Folder | |
end | |
storeChangeEvent = ReplicatedStorage:WaitForChild("Network"):WaitForChild("storeChange") | |
local function eventMiddleware(nextDispatch, store) | |
return function(action) | |
if typeof(action) == "function" then | |
print("That was weird. The dispatched action is a "..typeof(action).." named "..tostring(action)) | |
else | |
nextDispatch(action) | |
if action.ONLY_REPLICATE_TO then -- Action has an array of players that need this information | |
for _, player in ipairs(action.ONLY_REPLICATE_TO) do | |
print("Privately firing to "..tostring(player)) | |
storeChangeEvent:FireClient(player,action) | |
end | |
else -- All the clients need to know | |
storeChangeEvent:FireAllClients(action) | |
end | |
end | |
end | |
end | |
return eventMiddleware |
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