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  | using GLVisualize, GeometryTypes, Colors | |
| using GLAbstraction | |
| using Reactive | |
| window = glscreen() | |
| timesignal = bounce(linspace(0f0,1f0,360)) | |
| description = """ | |
| Animated 2D particles in 3D space with glow. | |
| """ | |
| function grid(z, radius, N, t) | |
| rg = linspace(-radius, radius, N) | |
| points = zeros(Point3f0, N^2) | |
| for (i,x)=enumerate(rg) | |
| for (j,y)=enumerate(rg) | |
| points[(i-1)*N+j] = Point3f0(x,y,z) | |
| end | |
| end | |
| points | |
| end | |
| t = const_lift(*, 1000f0, timesignal) | |
| ps1 = const_lift(grid, 0, 6, 10, t) | |
| ps2 = const_lift(grid, 1, 5, 10, t) | |
| ps3 = const_lift(grid, 2, 4, 10, t) | |
| ps = map(vcat, ps1, ps2, ps3) | |
| l1, l2, l3 = map(x->length(value(x)), (ps1, ps2, ps3)) | |
| colors = [ | |
| fill(RGBA(0.9f0, 0.5f0, 0.2f0, 1f0), l1); | |
| fill(RGBA(0.2f0, 0.2f0, 0.5f0, 1f0), l2); | |
| fill(RGBA(0.5f0, 0.9f0, 0.9f0, 1f0), l3); | |
| ] | |
| scales = [ | |
| fill(Vec2f0(0.5), l3); | |
| fill(Vec2f0(0.5), l2); | |
| fill(Vec2f0(0.5), l1); | |
| ] | |
| sprites = visualize( | |
| (Circle, ps), | |
| glow_color = RGBA(0.8f0, 0.6f0, 0.95f0, 0.8f0), | |
| glow_width = const_lift(/, timesignal, 20f0), | |
| scale = scales, color = colors | |
| ) | |
| @async renderloop(window) | |
| import GLVisualize: mm | |
| hover(f, window, hover_robj::Context) = hover(f, window, hover_robj.children[]) | |
| function hover(display_func, window, hover_robj::RenderObject) | |
| area = map(window.inputs[:mouseposition]) do mp | |
| SimpleRectangle{Int}(round.(Int, mp + 10)..., 60mm, 30mm) | |
| end | |
| m2id = GLWindow.mouse2id(window) | |
| hovering = map(mh-> (mh.id == hover_robj.id), m2id) | |
| popup = GLWindow.Screen( | |
| window, | |
| hidden = map((!), hovering), | |
| area = area, | |
| stroke = (2f0, RGBA(0f0, 0f0, 0f0, 0.8f0)) | |
| ) | |
| v0 = Signal(display_func(false, hover_robj, value(m2id).index)) | |
| _view(visualize(v0), popup) | |
| foreach(hovering) do ishover | |
| if ishover | |
| push!(v0, display_func(true, hover_robj, value(m2id).index)) | |
| yield() | |
| GLAbstraction.center!(popup, first(keys(popup.cameras)); border = 10) | |
| end | |
| return | |
| end | |
| nothing | |
| end | |
| hover(window, sprites) do ishover, robj, idx | |
| if ishover | |
| x, y, z = round.(robj[:position][idx], 2) | |
| c = robj[:color][idx] | |
| xs, ys = robj[:scale][idx] | |
| r, g, b = ((f,x)-> f(x)).((red, green, blue), c) | |
| """ | |
| position: ($x, $y, $z) | |
| color: ($r, $g, $b) | |
| scale: ($xs, $ys) | |
| """ | |
| else | |
| " " # ehehe, glvisualize doesn't like empty strings | |
| end | |
| end | |
| _view(sprites, camera=:perspective) | 
  
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