Created
July 31, 2018 13:15
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using Makie | |
points = node(:poly, Point2f0[(0, 0), (0.5, 0.5), (1.0, 0.0)]) | |
scene = poly(points, strokewidth = 2, strokecolor = :black, color = :skyblue2, show_axis = false, scale_plot = false) | |
scatter!(points, color = :white, strokewidth = 10, markersize = 0.05, strokecolor = :black, raw = true) | |
pplot = scene[end] | |
push!(points[], Point2f0(0.6, -0.3)) | |
points[] = points[] | |
function add_move!(scene, points, pplot) | |
idx = Ref(0); dragstart = Ref(false); startpos = Base.RefValue(Point2f0(0)) | |
foreach(events(scene).mousedrag) do drag | |
if ispressed(scene, Mouse.left) | |
if drag == Mouse.down | |
plot, _idx = Makie.mouse_selection(scene) | |
if plot == pplot | |
idx[] = _idx; dragstart[] = true | |
startpos[] = to_world(scene, Point2f0(scene.events.mouseposition[])) | |
end | |
elseif drag == Mouse.pressed && dragstart[] && checkbounds(Bool, points[], idx[]) | |
pos = to_world(scene, Point2f0(scene.events.mouseposition[])) | |
points[][idx[]] = pos | |
points[] = points[] | |
end | |
else | |
dragstart[] = false | |
end | |
return | |
end | |
end | |
function add_remove_add!(scene, points, pplot) | |
foreach(events(scene).mousebuttons) do but | |
if ispressed(but, Mouse.left) && ispressed(scene, Keyboard.left_control) | |
pos = to_world(scene, Point2f0(events(scene).mouseposition[])) | |
push!(points[], pos) | |
points[] = points[] | |
elseif ispressed(but, Mouse.right) | |
plot, idx = Makie.mouse_selection(scene) | |
if plot == pplot && checkbounds(Bool, points[], idx) | |
deleteat!(points[], idx) | |
points[] = points[] | |
end | |
end | |
return | |
end | |
end | |
add_move!(scene, points, pplot) | |
add_remove_add!(scene, points, pplot) | |
center!(scene) | |
scene |
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