Created
June 2, 2014 09:21
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#Find the correct type of the data | |
imgType = eltype(data) | |
if imgType == Uint8 | |
glImgType = GL_UNSIGNED_BYTE | |
elseif imgType == Float32 | |
glImgType = GL_FLOAT | |
elseif imgType == Int8 | |
glImgType = GL_BYTE | |
else | |
error("Type: $(imgType) not supported") | |
end | |
id = glGenTextures() | |
#Texture type can be GL_TEXTURE_1D, 2D, 3D | |
glBindTexture(textureType, id) | |
#setting texture parameters for example: | |
glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) | |
#Selecting the right OpenGL function | |
if textureType == GL_TEXTURE_1D | |
texImageFunc = glTexImage1D | |
elseif textureType == GL_TEXTURE_2D | |
texImageFunc = glTexImage2D | |
elseif textureType == GL_TEXTURE_3D | |
texImageFunc = glTexImage3D | |
else | |
error("wrong target texture type. valid are: GL_Texture_1D, GL_Texture_2D, GL_Texture_3D") | |
end | |
#pixelDataFormat Format can be RGB, GL_RGBA, GL_LUMINANCE, and some more | |
#Must be provided, or can be inferred from the Image properties | |
texImageFunc(textureType, 0, pixelDataFormat, dims..., 0, pixelDataFormat, glImgType, data) |
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