Created
September 11, 2014 19:19
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import VideoIO | |
using GLPlot, React, GLAbstraction | |
device = VideoIO.DEFAULT_CAMERA_DEVICE | |
format = VideoIO.DEFAULT_CAMERA_FORMAT | |
camera = VideoIO.opencamera(device, format) | |
img = VideoIO.read(camera) | |
# Just for fun, lets apply a laplace filter: | |
kernel = [-1 -1 -1; | |
-1 8 -1; | |
-1 -1 -1] | |
#async=true, for REPL use. Then you don't have to call renderloop(window) | |
window = createdisplay(#=async=true =#) | |
img = glplot(Texture(img, 3), kernel=kernel, filternorm=0.1f0) | |
#Get Gpu memory object | |
glimg = img.uniforms[:image] | |
#Asynchronous updating with React: | |
lift(Timing.fpswhen(window.inputs[:open], 30.0)) do x | |
newframe = VideoIO.read(camera) | |
update!(glimg, mapslices(reverse, newframe, 3)) # needs to be mirrored :( | |
end | |
renderloop(window) | |
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Interesting..
Did you try VideoIO.viewcam(), to verify if its my opengl code, or VideoIO ?
@jakebolewski can you post your specs, settings, and the way you execute the code to:
SimonDanisch/GLPlot#8
This issue gets on my nerve, but I can't reproduce it neither on windows nor ubuntu, so it's a little bit like a ghost hunt to me...