The binary format for Fallout 4 PC save files. This document was created by reverse-engineering files from version 1.2.37.0 of the game.
Note: This document is incomplete!
Field Name | Type | Remarks |
---|---|---|
Magic ID | char[12] |
Always FO4_SAVEGAME |
Header Size | uint32 |
The total size (in bytes) of the header |
Header | header |
See: Header |
Snapshot | uint8[Width * Height * 4] |
An array containing raw pixel data for the thumbnail. The array is stored as 32-bits-per-pixel ARGB. |
Format Version | uint8 |
The save file format version (?). Current value is 61 |
Game Version | wstring |
The game's patch version when the save was created in dot-notation (ex 1.2.37.0 ) |
Plugin Info Size | uint32 |
The total size (in bytes) of the plugin information |
Plugins Count | uint8 |
The number of plugins used by this save |
Plugins | wstring[Plugins Count] |
Each string is a file name for a .esm or .esp file in the Data directory. |
Field Name | Type | Remarks |
---|---|---|
Engine Version | uint32 |
The version of Creation Engine that created this file (?). Current value is 11 |
Save Number | uint32 |
Incremented by 1 each time a game is saved |
Character Name | wstring |
|
Character Level | uint32 |
|
Character Location | wstring |
Name of the player's current location |
Play Time | wstring |
The amount of time played. Stored as xd.yh.zm.x days.y hours.z minutes where x , y , and z are any arbitrary integers. An example of for a character that has played 2 days, 2 hours, and 3 minutes would be 2d.2h.3m.2 days.2 hours.3 minutes |
Character Race | wstring |
The internal editor ID of the player's race. Probably always HumanRace |
Character Sex | uint16 |
The sex (gender) of the player character. 0 = male, 1 = female |
Current Character Experience | float32 |
The current amount of experience the player has attained for progressing to the next level |
Required Experience | float32 |
The amount of experience needed to progress to the next level |
Filetime | FILETIME |
The real-world time the save file was created |
Snapshot Width | uint32 |
The width (in pixels) of the save thumbnail |
Snapshot Height | uint32 |
The height (in pixels) of the save thumbnail |
Type Name | Size (in bytes) | Remarks |
---|---|---|
char |
1 | An 8-bit character |
wstring |
Variable | A wstring is a string prefixed with a uint16 denoting the length, followed by exactly that many characters |
uint8 |
1 | An unsigned 8-bit integer |
uint16 |
2 | An unsigned 16-bit integer |
uint32 |
4 | An unsigned 32-bit integer |
float32 |
4 | A single-precision, 32-bit, floating-point number |
FILETIME |
8 | See: https://msdn.microsoft.com/en-us/library/windows/desktop/ms724284(v=vs.85).aspx |
Awww, that's a real bummer, because Fo4 Multiplayer would be a blast!
I mean I'm not OP, I didn't knew.