A faithful, customizable, and cross-platform implementation of O2Jam client written in C++ on top of Genode, an in-house game engine based on SFML.
Unlike other remake or clone projects, the project is made to be a faithful, literal "clone"/"carbon copy". This includes everything we know about O2Jam, including but not limited to: interface, avatar, asset formats, network protocol and online system.
It is not aimed to be a 1:1, which means some minor design/details may deviate slightly from the original O2Jam, But the project will always remain faithful to the original O2Jam.